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IDProjectCategoryView StatusDate SubmittedLast Update
0001141Zandronum[All Projects] Bugpublic2012-10-23 21:402013-06-18 20:21
ReporterLlewellyn 
Assigned ToDusk 
PrioritynormalSeverityminorReproducibilityalways
StatusfeedbackResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.0 
Target VersionFixed in Version 
Summary0001141: GetTeamProperty does not return TPROP_PointCount correctly in conjunction with Team Survival.
DescriptionBasically if you run survival and use GetTeamProperty(TEAM, TPROP_PointCount) it doesn't return the team's total score when I use a Gamemode Teamgame flag.
Steps To ReproduceRun example wad with survival, shoot a zombie, look at your scoreboard and compare it to the Hud script in the bottom left.
Attached Files? file icon SurvPointsTest.wad [^] (1,736 bytes) 2012-10-23 21:40

- Relationships

-  Notes
User avatar (0005191)
Dusk (developer)
2012-10-24 20:03
edited on: 2012-10-24 20:05

Hmm. Turns out that there's absolutely zero support for teams earning kills. You can see this in the scoreboard: even if you kill zombies it claims teams are tied.

Should I go and have this be implemented? Or should we take a simpler route here?

User avatar (0006375)
Watermelon (developer)
2013-06-08 05:12

Any developments here? I don't know if this was picked up into the new team stuff you've been working on
User avatar (0006387)
Dusk (developer)
2013-06-08 08:56

I haven't worked on any new team stuff and my question in my previous comment remains unanswered.
User avatar (0006454)
Torr Samaho (administrator)
2013-06-16 17:15

Since the team code was not implemented with coop in mind, this kind of usage is not covered at all yet. I'd say we should extend the code to handle this, but we need to decide on the details.

What exactly do you have in mind?
User avatar (0006468)
Dusk (developer)
2013-06-18 20:21

I'd say that if there's a gamemode with teams and players earning kills, the kills should make up the team score. So kinda the team with most kills wins. But wouldn't that arise the need of a "killlimit"?

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- Issue History
Date Modified Username Field Change
2012-10-23 21:40 Llewellyn New Issue
2012-10-23 21:40 Llewellyn File Added: SurvPointsTest.wad
2012-10-24 19:53 Dusk Assigned To => Dusk
2012-10-24 19:53 Dusk Status new => assigned
2012-10-24 20:03 Dusk Note Added: 0005191
2012-10-24 20:03 Dusk Status assigned => feedback
2012-10-24 20:04 Dusk Note Edited: 0005191 View Revisions
2012-10-24 20:05 Dusk Note Edited: 0005191 View Revisions
2013-06-08 05:12 Watermelon Note Added: 0006375
2013-06-08 08:56 Dusk Note Added: 0006387
2013-06-16 17:15 Torr Samaho Note Added: 0006454
2013-06-18 20:21 Dusk Note Added: 0006468






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