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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001141 | Zandronum | [All Projects] Bug | public | 2012-10-23 21:40 | 2013-06-18 20:21 | ||||||||
Reporter | Llewellyn | ||||||||||||
Assigned To | Dusk | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | feedback | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 1.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001141: GetTeamProperty does not return TPROP_PointCount correctly in conjunction with Team Survival. | ||||||||||||
Description | Basically if you run survival and use GetTeamProperty(TEAM, TPROP_PointCount) it doesn't return the team's total score when I use a Gamemode Teamgame flag. | ||||||||||||
Steps To Reproduce | Run example wad with survival, shoot a zombie, look at your scoreboard and compare it to the Hud script in the bottom left. | ||||||||||||
Attached Files | SurvPointsTest.wad [^] (1,736 bytes) 2012-10-23 21:40 | ||||||||||||
Notes | |
(0005191) Dusk (developer) 2012-10-24 20:03 edited on: 2012-10-24 20:05 |
Hmm. Turns out that there's absolutely zero support for teams earning kills. You can see this in the scoreboard: even if you kill zombies it claims teams are tied. Should I go and have this be implemented? Or should we take a simpler route here? |
(0006375) Watermelon (developer) 2013-06-08 05:12 |
Any developments here? I don't know if this was picked up into the new team stuff you've been working on |
(0006387) Dusk (developer) 2013-06-08 08:56 |
I haven't worked on any new team stuff and my question in my previous comment remains unanswered. |
(0006454) Torr Samaho (administrator) 2013-06-16 17:15 |
Since the team code was not implemented with coop in mind, this kind of usage is not covered at all yet. I'd say we should extend the code to handle this, but we need to decide on the details. What exactly do you have in mind? |
(0006468) Dusk (developer) 2013-06-18 20:21 |
I'd say that if there's a gamemode with teams and players earning kills, the kills should make up the team score. So kinda the team with most kills wins. But wouldn't that arise the need of a "killlimit"? |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-10-23 21:40 | Llewellyn | New Issue | |
2012-10-23 21:40 | Llewellyn | File Added: SurvPointsTest.wad | |
2012-10-24 19:53 | Dusk | Assigned To | => Dusk |
2012-10-24 19:53 | Dusk | Status | new => assigned |
2012-10-24 20:03 | Dusk | Note Added: 0005191 | |
2012-10-24 20:03 | Dusk | Status | assigned => feedback |
2012-10-24 20:04 | Dusk | Note Edited: 0005191 | View Revisions |
2012-10-24 20:05 | Dusk | Note Edited: 0005191 | View Revisions |
2013-06-08 05:12 | Watermelon | Note Added: 0006375 | |
2013-06-08 08:56 | Dusk | Note Added: 0006387 | |
2013-06-16 17:15 | Torr Samaho | Note Added: 0006454 | |
2013-06-18 20:21 | Dusk | Note Added: 0006468 |
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