MantisBT - Zandronum
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0001114Zandronum[All Projects] Bugpublic2012-10-09 21:222018-09-30 21:33
NotIvan 
Torr Samaho 
highminoralways
closedfixed 
1.1.1 
1.2 
0001114: Interpolation Points/Actor Moves not working right after map reset
First noticed in my mod, then checked if it was the source and actually found out that it is not. Here, the example wad randy heit has created for this way back. Screenshots provide that these get screwed up after the map countdown/reset.
First try it in singleplayer, see that it works.
Second, create a server using this wad. Set it to survival. Walk straight when the map countdown is active. You see that it works.
Lastly, after the countdown you get the error and once you try to walk it won't work.
No tags attached.
related to 0001138closed Torr Samaho Actors being moved with ActorMover don't work online correctly 
? actormover.wad (2,780) 2012-10-09 21:22
https://zandronum.com/tracker/file_download.php?file_id=803&type=bug
png Wrong.png (122,797) 2012-10-09 21:22
https://zandronum.com/tracker/file_download.php?file_id=804&type=bug
png

png Normal.png (105,574) 2012-10-09 21:23
https://zandronum.com/tracker/file_download.php?file_id=805&type=bug
png
Issue History
2012-10-09 21:22NotIvanNew Issue
2012-10-09 21:22NotIvanFile Added: actormover.wad
2012-10-09 21:22NotIvanFile Added: Wrong.png
2012-10-09 21:23NotIvanFile Added: Normal.png
2012-10-09 22:17unknownnaStatusnew => confirmed
2012-10-10 01:48DuskNote Added: 0005067
2012-10-10 01:48DuskAssigned To => Dusk
2012-10-10 01:48DuskStatusconfirmed => acknowledged
2012-10-10 14:25NotIvanNote Added: 0005071
2012-10-10 19:56DuskNote Added: 0005073
2012-10-11 13:03DuskStatusacknowledged => assigned
2012-10-11 13:05DuskNote Added: 0005083
2012-10-21 00:40unknownnaRelationship addedrelated to 0001138
2013-07-25 18:52Torr SamahoNote Added: 0006795
2013-07-25 18:53Torr SamahoStatusassigned => needs testing
2013-07-25 19:36ArcoNote Added: 0006798
2013-07-26 01:36DuskAssigned ToDusk => Torr Samaho
2013-07-27 07:48Torr SamahoStatusneeds testing => resolved
2013-07-27 07:48Torr SamahoResolutionopen => fixed
2013-07-27 07:48Torr SamahoProduct Version => 1.1.1
2013-07-27 07:48Torr SamahoFixed in Version => 1.2
2018-09-30 21:33Blzut3Statusresolved => closed

Notes
(0005067)
Dusk   
2012-10-10 01:48   
Seems to be a client-side desync. The actor's moved on the server. I'll look into this tomorrow..
(0005071)
NotIvan   
2012-10-10 14:25   
Could this be related to the polyobj desyncs as well? Maybe it works on serverside?
(0005073)
Dusk   
2012-10-10 19:56   
I highly doubt this to be related to polyobject desyncs. These are two entirely different things.
(0005083)
Dusk   
2012-10-11 13:05   
OK the problem here is that the path follower and actor mover lose its TID and specials over the map reset... so I'll either have to preserve the data over the reset on the client or prevent the follower from activating before new data is passed over. This is gonna get nasty.
(0006795)
Torr Samaho   
2013-07-25 18:52   
I solved the timing issues for newly connecting clients a while ago, so now it should be rather simple to fix the issue. Please test if this fixes the issue.
(0006798)
Arco   
2013-07-25 19:36   
Confirmed fixed.