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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001083 | Zandronum | [All Projects] Bug | public | 2012-09-28 18:30 | 2018-09-30 23:48 | ||||
Reporter | MazterQyoun-ae | ||||||||
Assigned To | Watermelon | ||||||||
Priority | low | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | All | OS | All | OS Version | All | ||||
Product Version | 1.0 | ||||||||
Target Version | 1.4 | Fixed in Version | 1.4 | ||||||
Summary | 0001083: [CTF] Flag can be picked up after game was finished | ||||||||
Description | Not really something that breaks the gameplay but still. In CTF, after one team member has bring the enemy flag to their own base so they score, if scorelimit was hit and there is a moving member of team on enemy base on the place where flag spawns, it will be picked up, hudmessage will appear and announcer will announce this. | ||||||||
Steps To Reproduce | 1. Create a CTF server 2. Have at least two players on red side and at least one on blue side 3. Keep playing until red has SCORELIMIT-1 scores 4. One of the red players should get enemy flag and run with it to the base 5. Another red player should keep moving on the blue flag spawn place 6. First red player should give red team last score, triggering a bug so second red player pickups the enemy flag. | ||||||||
Attached Files | |||||||||
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Watermelon (developer) 2012-10-06 17:03 |
Today we just had someone score after the game was finished (the timer ran out and the velocity was enough to move the player onto the flag). They achieved a score even after the time ran out. I will check into this and see if it was maybe just a slight desync on my end or the player actually ended up scoring after the timelimit ended. |
unknownna (updater) 2012-10-21 00:57 |
I can confirm both issues. |
Watermelon (developer) 2013-04-25 16:20 |
'http://www.youtube.com/watch?v=phghxPc7R4A [^]' Hopefully more proof it does happen |
Watermelon (developer) 2014-10-11 14:33 edited on: 2014-10-11 14:34 |
Proposed fix (tested and all): 'https://bitbucket.org/ChrisKOmg/zandronum-stable/commits/c559a03f6c4528367be0a2c23e8175fb581e73ab [^]' If it's good, I can create a patch with the modified history document to add this. |
Watermelon (developer) 2014-10-11 15:23 |
Updated to a better function choice with Dusk's advice: 'https://bitbucket.org/ChrisKOmg/zandronum-stable/commits/673913aa566f6525a0ffe3f7c8386d8ac1fc6f5b [^]' |
Torr Samaho (administrator) 2014-10-11 15:30 |
Except for the comment that was apparently written for the old patch, the updated patch looks fine. If you add a history entry and fix the comment, I can pull it. |
Watermelon (developer) 2014-10-12 00:56 |
Pull request sent. |
cobalt (updater) 2014-10-12 08:03 |
Issue addressed by commit 60dc5a9f1f1c: Fixed: No longer can pick up team items in CTF or Skulltag after the round ends (fixes 1083). Committed by WChrisK on Saturday 11 October 2014 20:53:57 2 files modified, 5 lines added, no lines removed Files changed: docs/zandronum-history.txt, src/g_shared/a_flags.cpp |
StrikerMan780 (reporter) 2015-01-18 01:22 |
After testing, you can no longer pick up the flag after the round ends. |
WaTaKiD (updater) 2015-01-18 02:13 |
while the flag can no longer be picked up after the round ends, for what its worth, it is still possible to score after the timelimit is hit |
Dusk (developer) 2015-01-18 10:45 |
That sounds like a separate issue, please make a new ticket for that. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-09-28 18:30 | MazterQyoun-ae | New Issue | |
2012-09-28 18:35 | MazterQyoun-ae | Note Added: 0004834 | |
2012-09-28 18:41 | MazterQyoun-ae | Note Deleted: 0004834 | |
2012-09-28 22:29 | Blzut3 | Project | Site => Zandronum |
2012-09-29 00:51 | Dusk | Relationship added | has duplicate 0001084 |
2012-09-29 01:00 | Dusk | Product Version | => 1.0 |
2012-10-06 17:03 | Watermelon | Note Added: 0004999 | |
2012-10-21 00:57 | unknownna | Note Added: 0005147 | |
2012-10-21 00:57 | unknownna | Status | new => confirmed |
2012-10-22 19:24 | Dusk | Assigned To | => Dusk |
2012-10-22 19:24 | Dusk | Status | confirmed => assigned |
2013-04-25 16:20 | Watermelon | Note Added: 0006296 | |
2014-05-09 13:54 | Watermelon | Assigned To | Dusk => Watermelon |
2014-06-07 19:25 | Watermelon | Assigned To | Watermelon => |
2014-06-07 19:26 | Watermelon | Status | assigned => confirmed |
2014-10-11 14:33 | Watermelon | Note Added: 0010485 | |
2014-10-11 14:33 | Watermelon | Assigned To | => Watermelon |
2014-10-11 14:33 | Watermelon | Status | confirmed => needs review |
2014-10-11 14:34 | Watermelon | Note Edited: 0010485 | View Revisions |
2014-10-11 15:23 | Watermelon | Note Added: 0010486 | |
2014-10-11 15:30 | Torr Samaho | Note Added: 0010488 | |
2014-10-11 15:30 | Torr Samaho | Status | needs review => feedback |
2014-10-12 00:56 | Watermelon | Note Added: 0010516 | |
2014-10-12 00:56 | Watermelon | Status | feedback => needs review |
2014-10-12 08:03 | cobalt | Status | needs review => needs testing |
2014-10-12 08:03 | cobalt | Target Version | => 1.4 |
2014-10-12 08:03 | cobalt | Steps to Reproduce Updated | View Revisions |
2014-10-12 08:03 | cobalt | Note Added: 0010525 | |
2015-01-18 01:22 | StrikerMan780 | Note Added: 0011413 | |
2015-01-18 02:13 | WaTaKiD | Note Added: 0011415 | |
2015-01-18 10:45 | Dusk | Note Added: 0011427 | |
2015-01-18 10:45 | Dusk | Status | needs testing => resolved |
2015-01-18 10:45 | Dusk | Fixed in Version | => 1.4 |
2015-01-18 10:45 | Dusk | Resolution | open => fixed |
2015-01-18 11:02 | Dusk | Relationship added | related to 0002070 |
2018-09-30 23:48 | Blzut3 | Status | resolved => closed |
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