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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001045 | Zandronum | [All Projects] Bug | public | 2012-09-21 15:35 | 2012-09-24 01:39 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | Torr Samaho | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | assigned | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 1.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001045: Clients don't know of the ammo values and can't hear weapon sounds of morphed players in AOW2 | ||||||||||||
Description | I noticed this while playing AOW2. If someone turns into a certain mech, e.g., an Orca, your client won't hear any weapon sounds from the mech since your client thinks that the orca-client doesn't have any ammo for its morph weapon. | ||||||||||||
Steps To Reproduce | 1. zandronum.exe -file morph_bug_test_10.wad -host +sv_cheats 1 2. Connect 2 clients to the server. 3. Join the game with client A. 4. "give orcaswitch; snd_sfxvolume 0" in the console with client A. 5. Coop spy on client A with client B. 6. Press +attack/altattack with client A. Client B won't hear any sounds. 7. "give ammo" in the console with client A. 8. Press +attack/altattack with client A. Client B will hear sounds. | ||||||||||||
Additional Information | The example WAD contains a stripped-down Orca from aow2_omega_r2539.pk3. | ||||||||||||
Attached Files | morph_bug_test_10.wad [^] (16,360 bytes) 2012-09-21 15:35 | ||||||||||||
Relationships | ||||||
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Notes | |
(0004747) Torr Samaho (administrator) 2012-09-23 08:45 |
Please test if this fixes the issue. |
(0004753) unknownna (updater) 2012-09-23 17:00 edited on: 2012-09-23 17:41 |
It fixed the Orca sound issue, but I noticed some other things: * "Madcat", "Titan" and "Guardian" mech sound desync. Some sounds don't play when they're supposed to play and other sounds play when they're not supposed to play. I'll have to strip down those mechs as well. * "Orca" eject mech bug: NOCLIP projectile goes through floors. I created a separate ticket for this. Edit: It seems that the mech states are intertwined with ACS scripts. |
(0004790) unknownna (updater) 2012-09-24 01:39 edited on: 2012-09-24 01:53 |
Quote from unknownna It also happens when players unmorph. If you coop spy on a newly unmorphed player, the weapons won't animate or play any sounds. |
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Issue History | |||
Date Modified | Username | Field | Change |
2012-09-21 15:35 | unknownna | New Issue | |
2012-09-21 15:35 | unknownna | File Added: morph_bug_test_10.wad | |
2012-09-21 15:35 | unknownna | Status | new => confirmed |
2012-09-23 07:49 | Torr Samaho | Assigned To | => Torr Samaho |
2012-09-23 07:49 | Torr Samaho | Status | confirmed => assigned |
2012-09-23 08:45 | Torr Samaho | Note Added: 0004747 | |
2012-09-23 08:45 | Torr Samaho | Status | assigned => feedback |
2012-09-23 17:00 | unknownna | Note Added: 0004753 | |
2012-09-23 17:00 | unknownna | Status | feedback => assigned |
2012-09-23 17:08 | unknownna | Note Edited: 0004753 | View Revisions |
2012-09-23 17:41 | unknownna | Note Edited: 0004753 | View Revisions |
2012-09-24 01:35 | unknownna | Relationship added | related to 0000736 |
2012-09-24 01:39 | unknownna | Note Added: 0004790 | |
2012-09-24 01:40 | unknownna | Note Edited: 0004790 | View Revisions |
2012-09-24 01:41 | unknownna | Note Edited: 0004790 | View Revisions |
2012-09-24 01:53 | unknownna | Note Edited: 0004790 | View Revisions |
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