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IDProjectCategoryView StatusDate SubmittedLast Update
0001045Zandronum[All Projects] Bugpublic2012-09-21 15:352012-09-24 01:39
Reporterunknownna 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusassignedResolutionopen 
PlatformOSOS Version
Product Version1.0 
Target VersionFixed in Version 
Summary0001045: Clients don't know of the ammo values and can't hear weapon sounds of morphed players in AOW2
DescriptionI noticed this while playing AOW2. If someone turns into a certain mech, e.g., an Orca, your client won't hear any weapon sounds from the mech since your client thinks that the orca-client doesn't have any ammo for its morph weapon.
Steps To Reproduce1. zandronum.exe -file morph_bug_test_10.wad -host +sv_cheats 1
2. Connect 2 clients to the server.
3. Join the game with client A.
4. "give orcaswitch; snd_sfxvolume 0" in the console with client A.
5. Coop spy on client A with client B.
6. Press +attack/altattack with client A. Client B won't hear any sounds.
7. "give ammo" in the console with client A.
8. Press +attack/altattack with client A. Client B will hear sounds.
Additional InformationThe example WAD contains a stripped-down Orca from aow2_omega_r2539.pk3.
Attached Files? file icon morph_bug_test_10.wad [^] (16,360 bytes) 2012-09-21 15:35

- Relationships
related to 0000736confirmed Client thinks that bots/players lose all inventory after unmorphing online 

-  Notes
User avatar (0004747)
Torr Samaho (administrator)
2012-09-23 08:45

Please test if this fixes the issue.
User avatar (0004753)
unknownna (updater)
2012-09-23 17:00
edited on: 2012-09-23 17:41

It fixed the Orca sound issue, but I noticed some other things:

* "Madcat", "Titan" and "Guardian" mech sound desync. Some sounds don't play when they're supposed to play and other sounds play when they're not supposed to play. I'll have to strip down those mechs as well.
* "Orca" eject mech bug: NOCLIP projectile goes through floors. I created a separate ticket for this.

Edit:

It seems that the mech states are intertwined with ACS scripts.

User avatar (0004790)
unknownna (updater)
2012-09-24 01:39
edited on: 2012-09-24 01:53

Quote from unknownna
If someone turns into a certain mech, e.g., an Orca, your client won't hear any weapon sounds from the mech since your client thinks that the orca-client doesn't have any ammo for its morph weapon.

It also happens when players unmorph. If you coop spy on a newly unmorphed player, the weapons won't animate or play any sounds.


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- Issue History
Date Modified Username Field Change
2012-09-21 15:35 unknownna New Issue
2012-09-21 15:35 unknownna File Added: morph_bug_test_10.wad
2012-09-21 15:35 unknownna Status new => confirmed
2012-09-23 07:49 Torr Samaho Assigned To => Torr Samaho
2012-09-23 07:49 Torr Samaho Status confirmed => assigned
2012-09-23 08:45 Torr Samaho Note Added: 0004747
2012-09-23 08:45 Torr Samaho Status assigned => feedback
2012-09-23 17:00 unknownna Note Added: 0004753
2012-09-23 17:00 unknownna Status feedback => assigned
2012-09-23 17:08 unknownna Note Edited: 0004753 View Revisions
2012-09-23 17:41 unknownna Note Edited: 0004753 View Revisions
2012-09-24 01:35 unknownna Relationship added related to 0000736
2012-09-24 01:39 unknownna Note Added: 0004790
2012-09-24 01:40 unknownna Note Edited: 0004790 View Revisions
2012-09-24 01:41 unknownna Note Edited: 0004790 View Revisions
2012-09-24 01:53 unknownna Note Edited: 0004790 View Revisions






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