MantisBT - Zandronum
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0001045Zandronum[All Projects] Bugpublic2012-09-21 15:352012-09-24 01:39
unknownna 
Torr Samaho 
normalminoralways
assignedopen 
1.0 
 
0001045: Clients don't know of the ammo values and can't hear weapon sounds of morphed players in AOW2
I noticed this while playing AOW2. If someone turns into a certain mech, e.g., an Orca, your client won't hear any weapon sounds from the mech since your client thinks that the orca-client doesn't have any ammo for its morph weapon.
1. zandronum.exe -file morph_bug_test_10.wad -host +sv_cheats 1
2. Connect 2 clients to the server.
3. Join the game with client A.
4. "give orcaswitch; snd_sfxvolume 0" in the console with client A.
5. Coop spy on client A with client B.
6. Press +attack/altattack with client A. Client B won't hear any sounds.
7. "give ammo" in the console with client A.
8. Press +attack/altattack with client A. Client B will hear sounds.
The example WAD contains a stripped-down Orca from aow2_omega_r2539.pk3.
No tags attached.
related to 0000736confirmed  Client thinks that bots/players lose all inventory after unmorphing online 
? morph_bug_test_10.wad (16,360) 2012-09-21 15:35
/tracker/file_download.php?file_id=722&type=bug
Issue History
2012-09-21 15:35unknownnaNew Issue
2012-09-21 15:35unknownnaFile Added: morph_bug_test_10.wad
2012-09-21 15:35unknownnaStatusnew => confirmed
2012-09-23 07:49Torr SamahoAssigned To => Torr Samaho
2012-09-23 07:49Torr SamahoStatusconfirmed => assigned
2012-09-23 08:45Torr SamahoNote Added: 0004747
2012-09-23 08:45Torr SamahoStatusassigned => feedback
2012-09-23 17:00unknownnaNote Added: 0004753
2012-09-23 17:00unknownnaStatusfeedback => assigned
2012-09-23 17:08unknownnaNote Edited: 0004753bug_revision_view_page.php?bugnote_id=4753#r2588
2012-09-23 17:41unknownnaNote Edited: 0004753bug_revision_view_page.php?bugnote_id=4753#r2589
2012-09-24 01:35unknownnaRelationship addedrelated to 0000736
2012-09-24 01:39unknownnaNote Added: 0004790
2012-09-24 01:40unknownnaNote Edited: 0004790bug_revision_view_page.php?bugnote_id=4790#r2601
2012-09-24 01:41unknownnaNote Edited: 0004790bug_revision_view_page.php?bugnote_id=4790#r2602
2012-09-24 01:53unknownnaNote Edited: 0004790bug_revision_view_page.php?bugnote_id=4790#r2603

Notes
(0004747)
Torr Samaho   
2012-09-23 08:45   
Please test if this fixes the issue.
(0004753)
unknownna   
2012-09-23 17:00   
(edited on: 2012-09-23 17:41)
It fixed the Orca sound issue, but I noticed some other things:

* "Madcat", "Titan" and "Guardian" mech sound desync. Some sounds don't play when they're supposed to play and other sounds play when they're not supposed to play. I'll have to strip down those mechs as well.
* "Orca" eject mech bug: NOCLIP projectile goes through floors. I created a separate ticket for this.

Edit:

It seems that the mech states are intertwined with ACS scripts.

(0004790)
unknownna   
2012-09-24 01:39   
(edited on: 2012-09-24 01:53)
Quote from unknownna
If someone turns into a certain mech, e.g., an Orca, your client won't hear any weapon sounds from the mech since your client thinks that the orca-client doesn't have any ammo for its morph weapon.

It also happens when players unmorph. If you coop spy on a newly unmorphed player, the weapons won't animate or play any sounds.