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IDProjectCategoryView StatusDate SubmittedLast Update
0001040Zandronum[All Projects] Bugpublic2012-09-16 10:342025-04-27 00:38
Reporterunknownna 
Assigned ToTorr Samaho 
PrioritylowSeveritytrivialReproducibilityalways
StatusassignedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001040: Spectator movement is affected by swimmable water
DescriptionSpectator movement is affected by swimmable water.
Attached Files? file icon swimmable_water_01.wad [^] (3,466 bytes) 2012-09-16 10:34

- Relationships

-  Notes
User avatar (0004695)
Torr Samaho (administrator)
2012-09-16 11:41

Please test if this fixes the issue.
User avatar (0004696)
unknownna (updater)
2012-09-16 11:48

It seems that it took care of the issue, but do we wish to let the spectators bypass the water reverb effect as well?
User avatar (0004698)
Torr Samaho (administrator)
2012-09-16 11:54

Good question. I just made the spectators ignore the water completely. Just nullifying the movement restrictions while keeping the sound changes would require a bunch of changes in the code. I'm not sure if it's worth to make that distinction.
User avatar (0004738)
Watermelon (developer)
2012-09-21 14:45

I think this should be fine as it is (the fix). Having the reverb and all is nice to know I'm under water, plus that is what other people experience.
User avatar (0004772)
Torr Samaho (administrator)
2012-09-23 19:03

So does anybody mind if spectators don't hear the underwater reverb?
User avatar (0012997)
unknownna (updater)
2015-07-22 19:37
edited on: 2015-07-22 19:37

Quote from Torr Samaho
Please test if this fixes the issue.

It seems that the fix was never added to Zandronum. I noticed it again today.

User avatar (0024525)
unknownna (updater)
2025-04-27 00:07
edited on: 2025-04-27 00:38

Even today all these years later, the fix was somehow never implemented into Zandronum. The issue is still there, spectators are affected by water. It would be better to just let them ignore it completely if keeping the sound effects is too much of a hassle. Besides, true spectators aren't supposed to be bound by player "physics", so having no water reverb for spectators should be ok

All I can think of is letting spectators be affected by water physics if they use the "fly" cheat to use player movement and stop flying.


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- Issue History
Date Modified Username Field Change
2012-09-16 10:34 unknownna New Issue
2012-09-16 10:34 unknownna File Added: swimmable_water_01.wad
2012-09-16 10:34 unknownna Status new => confirmed
2012-09-16 11:31 Torr Samaho Assigned To => Torr Samaho
2012-09-16 11:31 Torr Samaho Status confirmed => assigned
2012-09-16 11:41 Torr Samaho Note Added: 0004695
2012-09-16 11:42 Torr Samaho Status assigned => needs testing
2012-09-16 11:48 unknownna Note Added: 0004696
2012-09-16 11:54 Torr Samaho Note Added: 0004698
2012-09-16 11:54 Torr Samaho Status needs testing => feedback
2012-09-21 14:45 Watermelon Note Added: 0004738
2012-09-23 19:03 Torr Samaho Note Added: 0004772
2015-07-22 19:37 unknownna Note Added: 0012997
2015-07-22 19:37 unknownna Status feedback => assigned
2015-07-22 19:37 unknownna Note Edited: 0012997 View Revisions
2025-04-27 00:07 unknownna Note Added: 0024525
2025-04-27 00:38 unknownna Note Edited: 0024525 View Revisions






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