MantisBT - Zandronum
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0001040Zandronum[All Projects] Bugpublic2012-09-16 10:342025-04-27 00:38
unknownna 
Torr Samaho 
lowtrivialalways
assignedopen 
 
 
0001040: Spectator movement is affected by swimmable water
Spectator movement is affected by swimmable water.
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? swimmable_water_01.wad (3,466) 2012-09-16 10:34
/tracker/file_download.php?file_id=710&type=bug
Issue History
2012-09-16 10:34unknownnaNew Issue
2012-09-16 10:34unknownnaFile Added: swimmable_water_01.wad
2012-09-16 10:34unknownnaStatusnew => confirmed
2012-09-16 11:31Torr SamahoAssigned To => Torr Samaho
2012-09-16 11:31Torr SamahoStatusconfirmed => assigned
2012-09-16 11:41Torr SamahoNote Added: 0004695
2012-09-16 11:42Torr SamahoStatusassigned => needs testing
2012-09-16 11:48unknownnaNote Added: 0004696
2012-09-16 11:54Torr SamahoNote Added: 0004698
2012-09-16 11:54Torr SamahoStatusneeds testing => feedback
2012-09-21 14:45WatermelonNote Added: 0004738
2012-09-23 19:03Torr SamahoNote Added: 0004772
2015-07-22 19:37unknownnaNote Added: 0012997
2015-07-22 19:37unknownnaStatusfeedback => assigned
2015-07-22 19:37unknownnaNote Edited: 0012997bug_revision_view_page.php?bugnote_id=12997#r7761
2025-04-27 00:07unknownnaNote Added: 0024525
2025-04-27 00:38unknownnaNote Edited: 0024525bug_revision_view_page.php?bugnote_id=24525#r14569

Notes
(0004695)
Torr Samaho   
2012-09-16 11:41   
Please test if this fixes the issue.
(0004696)
unknownna   
2012-09-16 11:48   
It seems that it took care of the issue, but do we wish to let the spectators bypass the water reverb effect as well?
(0004698)
Torr Samaho   
2012-09-16 11:54   
Good question. I just made the spectators ignore the water completely. Just nullifying the movement restrictions while keeping the sound changes would require a bunch of changes in the code. I'm not sure if it's worth to make that distinction.
(0004738)
Watermelon   
2012-09-21 14:45   
I think this should be fine as it is (the fix). Having the reverb and all is nice to know I'm under water, plus that is what other people experience.
(0004772)
Torr Samaho   
2012-09-23 19:03   
So does anybody mind if spectators don't hear the underwater reverb?
(0012997)
unknownna   
2015-07-22 19:37   
Quote from Torr Samaho
Please test if this fixes the issue.

It seems that the fix was never added to Zandronum. I noticed it again today.

(0024525)
unknownna   
2025-04-27 00:07   
(edited on: 2025-04-27 00:38)
Even today all these years later, the fix was somehow never implemented into Zandronum. The issue is still there, spectators are affected by water. It would be better to just let them ignore it completely if keeping the sound effects is too much of a hassle. Besides, true spectators aren't supposed to be bound by player "physics", so having no water reverb for spectators should be ok

All I can think of is letting spectators be affected by water physics if they use the "fly" cheat to use player movement and stop flying.