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IDProjectCategoryView StatusDate SubmittedLast Update
0000104Zandronum[All Projects] Bugpublic2010-10-12 12:092010-10-15 07:28
Reporteruser35 
Assigned ToEruanna 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98c 
Target VersionFixed in Version 
Summary0000104: Friendly monsters do not attack in spectator mode
DescriptionWhen I join spectator and then summon friendly monsters, they are just staying and not attacking. they only attack if they got hit and if they were spawned before joining spectator
it happens in single player, I am not sure if happens in online
Steps To ReproduceStart a game in single player
Start any map
Go spect
type in console Summonfriend monstername
watch
that means he will not attack until he is hit (when he enters in pain state)
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-  Notes
(0000364)
user35
2010-10-14 11:56

feedback please?
User avatar (0000365)
Eruanna (reporter)
2010-10-15 07:28
edited on: 2010-10-15 07:30

This is not a bug. And please do not bump these threads.

This is actually intended ZDoom behavior. When a friendly does not think a player exists, he will not attack other monsters. The reason being is so that encounters can be set up by mappers which do not trigger until the player is actually able to see them. The fact is that with Skulltag, a spectator is essentially a non-targetable player, so friendly monsters do not see them or know they exist (and same with hostile monsters, for that matter). So they hold their fire until they know they can give the player a show.


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- Issue History
Date Modified Username Field Change
2010-10-12 12:09 user35 New Issue
2010-10-14 11:56 user35 Note Added: 0000364
2010-10-15 07:28 Eruanna Note Added: 0000365
2010-10-15 07:28 Eruanna Status new => closed
2010-10-15 07:28 Eruanna Assigned To => Eruanna
2010-10-15 07:28 Eruanna Resolution open => no change required
2010-10-15 07:30 Eruanna Note Edited: 0000365 View Revisions
2012-06-09 13:22 Torr Samaho Category General => Bug






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