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IDProjectCategoryView StatusDate SubmittedLast Update
0001032Zandronum[All Projects] Suggestionpublic2012-09-11 16:392018-09-30 22:21
ReporterDisguise 
Assigned ToTorr Samaho 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.0 
Target Version3.0Fixed in Version3.0 
Summary0001032: Z-Height support for player starts
DescriptionI already asked this on the ZDoom forums:'http://forum.zdoom.org/viewtopic.php?f=18&t=34020 [^]'

So apparently it was added in 2.6.1. Now my question is... can it be back-ported? Because it would be extremely useful, especially for us, mappers, who would like to spawn players in the air and/or on 3D Floors. It would be greatly appreciated!

UsePlayerStartZ = By default, the Z height of player starts is ignored because of compatibility code needed to make player starts work correctly in certain levels. If this property is set, the Z height is enforced. This can be used to have the player start on a 3D floor.
Attached Files? file icon ZHeightTest.wad [^] (10,421 bytes) 2015-05-29 01:22

- Relationships
related to 0001499closed Slight chance that players will spawn on each other (same spawnpoint) 
related to 0001634closedEdward-san Weird spawn telefragging behavior on Duel32 + Transfer Heights 
related to 0001253closed Team telefrag issue: G_CheckSpot always returns true if the spawn spot is > player height for the sector it's in 
child of 0002172closedTorr Samaho Upgrade GZDoom base to 1.8.6 

-  Notes
User avatar (0004644)
Dusk (developer)
2012-09-11 18:12

'http://zdoom.org/Changelog/3746/files [^]'
User avatar (0012236)
StrikerMan780 (reporter)
2015-05-11 02:29

Works so far in Singleplayer. I haven't had the opportunity to test this online yet due to a new crash preventing me from testing it.
User avatar (0012447)
StrikerMan780 (reporter)
2015-05-29 00:47
edited on: 2015-05-29 01:23

Works, sort of. You spawn at the right height, but your starting weapon becomes invisible permanently, and you keep doing the spectator bob until you move. The cl_showspawns particle fountains don't show at the appropriate height either(stuck on ground below).

EDIT: Uploaded a test wad with two DM starts set on top of 3D Floors.

User avatar (0013251)
Ru5tK1ng (updater)
2015-08-23 18:30

I played the test wad on my own server with 3.0-alpha-150819-2351. I spawned correctly on the 3d floor each time I died. I didn't come across any weapon invisibility or odd bobbing. The spawn particles however, were still on the floor and not on the 3d floor.

A small quirk I noticed was that bots didn't move when they spawned and only did so after being pushed off the 3d floor or into the chaingun.
User avatar (0013265)
Dusk (developer)
2015-08-25 10:32

'https://bitbucket.org/Torr_Samaho/zandronum/pull-requests/12 [^]' should take care of the cl_showspawns problem.
User avatar (0013271)
cobalt (updater)
2015-08-25 19:35

Issue addressed by commit 22e7014efedc: Take useplayerstartz into account in cl_showspawns
Committed by Teemu Piippo [Dusk] on Tuesday 25 August 2015 13:31:08

Changes in files:

 src/p_effect.cpp | 15 +++++++--------
 1 files changed, 7 insertions(+), 8 deletions(-)

User avatar (0013345)
Ru5tK1ng (updater)
2015-09-01 02:45

Tested with 3.0-alpha-150831-1814 and the spawn particles are at the correct height now.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: Disguise Qent Stipsi unknownna ZzZombo StrikerMan780 Esum Tiger Combinebobnt Hypnotoad Ivan President People Ru5tK1ng Decay Argentum Mobius Razgriz FascistCat
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2012-09-11 16:39 Disguise New Issue
2012-09-11 18:12 Dusk Note Added: 0004644
2014-06-11 15:46 Watermelon Relationship added related to 0001253
2014-06-11 15:48 Watermelon Relationship added related to 0001499
2014-06-11 15:48 Watermelon Relationship added related to 0001634
2014-06-11 15:48 Watermelon Status new => acknowledged
2014-06-11 15:49 Watermelon Status acknowledged => confirmed
2015-04-05 11:05 Dusk Relationship added child of 0002172
2015-04-05 11:07 Dusk Target Version => 3.0
2015-05-09 13:56 Dusk Status confirmed => assigned
2015-05-09 13:56 Dusk Assigned To => Torr Samaho
2015-05-09 13:58 Dusk Status assigned => needs testing
2015-05-11 02:29 StrikerMan780 Note Added: 0012236
2015-05-29 00:47 StrikerMan780 Note Added: 0012447
2015-05-29 01:22 StrikerMan780 File Added: ZHeightTest.wad
2015-05-29 01:23 StrikerMan780 Note Edited: 0012447 View Revisions
2015-08-23 18:30 Ru5tK1ng Note Added: 0013251
2015-08-25 10:32 Dusk Note Added: 0013265
2015-08-25 10:33 Dusk Status needs testing => needs review
2015-08-25 19:35 cobalt Status needs review => needs testing
2015-08-25 19:35 cobalt Description Updated View Revisions
2015-08-25 19:35 cobalt Note Added: 0013271
2015-09-01 02:45 Ru5tK1ng Note Added: 0013345
2015-09-05 15:05 Dusk Status needs testing => resolved
2015-09-05 15:05 Dusk Fixed in Version => 3.0
2015-09-05 15:05 Dusk Resolution open => fixed
2018-09-30 22:21 Blzut3 Status resolved => closed






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