Anonymous | Login | Signup for a new account | 2025-08-04 04:49 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | All Projects Issue Support Ranking | Rules | My Account |
View Revisions: Issue #1032 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0001032: Z-Height support for player starts | ||
Revision | 2015-08-25 19:35 by cobalt | ||
Description | I already asked this on the ZDoom forums:'http://forum.zdoom.org/viewtopic.php?f=18&t=34020 [^]' So apparently it was added in 2.6.1. Now my question is... can it be back-ported? Because it would be extremely useful, especially for us, mappers, who would like to spawn players in the air and/or on 3D Floors. It would be greatly appreciated! UsePlayerStartZ = By default, the Z height of player starts is ignored because of compatibility code needed to make player starts work correctly in certain levels. If this property is set, the Z height is enforced. This can be used to have the player start on a 3D floor. |
||
Revision | 2012-09-11 16:39 by Disguise | ||
Description | I already asked this on the ZDoom forums:'http://forum.zdoom.org/viewtopic.php?f=18&t=34020 [^]' So apparently it was added in 2.6.1. Now my question is... can it be back-ported? Because it would be extremely useful, especially for us, mappers, who would like to spawn players in the air and/or on 3D Floors. It would be greatly appreciated! UsePlayerStartZ = By default, the Z height of player starts is ignored because of compatibility code needed to make player starts work correctly in certain levels. If this property is set, the Z height is enforced. This can be used to have the player start on a 3D floor. |
Copyright © 2000 - 2025 MantisBT Team |