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| View Revisions: Issue #1032 | [ All Revisions ] [ Back to Issue ] | ||
| Summary | 0001032: Z-Height support for player starts | ||
| Revision | 2015-08-25 19:35 by cobalt | ||
| Description | I already asked this on the ZDoom forums:'http://forum.zdoom.org/viewtopic.php?f=18&t=34020 [^]' So apparently it was added in 2.6.1. Now my question is... can it be back-ported? Because it would be extremely useful, especially for us, mappers, who would like to spawn players in the air and/or on 3D Floors. It would be greatly appreciated! UsePlayerStartZ = By default, the Z height of player starts is ignored because of compatibility code needed to make player starts work correctly in certain levels. If this property is set, the Z height is enforced. This can be used to have the player start on a 3D floor. |
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| Revision | 2012-09-11 16:39 by Disguise | ||
| Description | I already asked this on the ZDoom forums:'http://forum.zdoom.org/viewtopic.php?f=18&t=34020 [^]' So apparently it was added in 2.6.1. Now my question is... can it be back-ported? Because it would be extremely useful, especially for us, mappers, who would like to spawn players in the air and/or on 3D Floors. It would be greatly appreciated! UsePlayerStartZ = By default, the Z height of player starts is ignored because of compatibility code needed to make player starts work correctly in certain levels. If this property is set, the Z height is enforced. This can be used to have the player start on a 3D floor. |
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