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IDProjectCategoryView StatusDate SubmittedLast Update
0001010Zandronum[All Projects] Suggestionpublic2012-09-04 00:492012-09-05 17:48
Reporterjwaffe 
Assigned To 
PrioritynoneSeverityfeatureReproducibilityN/A
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.0 
Target VersionFixed in Version 
Summary0001010: Option to have respawn invulnerability removed at first shot taken
DescriptionI was thinking that it could be useful to have a version of respawn invulnerability that is removed if the player shoots. I consider respawn invulnerability only good for gameplay during the time between spawn and getting a decent weapon -- if the newly spawned player starts firing it's not really needed anymore.

This would still be a timed effect, it would be disabled after the respawn invulnerability time is up (I recall it's 2 seconds) or when a player fires his/her weapon, whichever comes first.

This stops the rather unfair kill from getting spawned in front of a rocket or BFG tracer while not creating a scenario where the player can charge at an enemy and attack while taking no damage at all, in a surprise attack their opponent can't really stop.
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User avatar (0004585)
Qent (updater)
2012-09-04 04:41

Why would you want this instead of the current system where your spawn invulnerability turns off as soon as you raise a powerful weapon? IMHO it's worse: respawning players would have 4 or 5 seconds to find a SSG, aim, and fire for a free frag before anyone can even touch them. In the case that this might be useful, you could do it in ACS as Konda already has:'http://zandronum.com/forum/showthread.php?tid=934 [^]'
User avatar (0004587)
ZzZombo (reporter)
2012-09-04 07:16

What you requested is already implemented in the game, shame you don't know that. Although most servers don't have respawn invulnerability tuned on.
User avatar (0004589)
jwaffe (reporter)
2012-09-04 15:34

You are correct, this is already in the game in a better way than I suggested.

I apologize for the mistake, I am surprised I never noticed that the invulnerability disappeared when switching weapons. You may close / delete this feature suggestion.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: Combinebobnt
Opponents: Qent ZzZombo

- Issue History
Date Modified Username Field Change
2012-09-04 00:49 jwaffe New Issue
2012-09-04 04:41 Qent Note Added: 0004585
2012-09-04 07:16 ZzZombo Note Added: 0004587
2012-09-04 15:34 jwaffe Note Added: 0004589
2012-09-05 17:48 Torr Samaho Status new => closed
2012-09-05 17:48 Torr Samaho Resolution open => no change required






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