MantisBT - Zandronum
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0001010Zandronum[All Projects] Suggestionpublic2012-09-04 00:492012-09-05 17:48
jwaffe 
 
nonefeatureN/A
closedno change required 
MicrosoftWindowsXP/Vista/7
1.0 
 
0001010: Option to have respawn invulnerability removed at first shot taken
I was thinking that it could be useful to have a version of respawn invulnerability that is removed if the player shoots. I consider respawn invulnerability only good for gameplay during the time between spawn and getting a decent weapon -- if the newly spawned player starts firing it's not really needed anymore.

This would still be a timed effect, it would be disabled after the respawn invulnerability time is up (I recall it's 2 seconds) or when a player fires his/her weapon, whichever comes first.

This stops the rather unfair kill from getting spawned in front of a rocket or BFG tracer while not creating a scenario where the player can charge at an enemy and attack while taking no damage at all, in a surprise attack their opponent can't really stop.
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Issue History
2012-09-04 00:49jwaffeNew Issue
2012-09-04 04:41QentNote Added: 0004585
2012-09-04 07:16ZzZomboNote Added: 0004587
2012-09-04 15:34jwaffeNote Added: 0004589
2012-09-05 17:48Torr SamahoStatusnew => closed
2012-09-05 17:48Torr SamahoResolutionopen => no change required

Notes
(0004585)
Qent   
2012-09-04 04:41   
Why would you want this instead of the current system where your spawn invulnerability turns off as soon as you raise a powerful weapon? IMHO it's worse: respawning players would have 4 or 5 seconds to find a SSG, aim, and fire for a free frag before anyone can even touch them. In the case that this might be useful, you could do it in ACS as Konda already has:'http://zandronum.com/forum/showthread.php?tid=934 [^]'
(0004587)
ZzZombo   
2012-09-04 07:16   
What you requested is already implemented in the game, shame you don't know that. Although most servers don't have respawn invulnerability tuned on.
(0004589)
jwaffe   
2012-09-04 15:34   
You are correct, this is already in the game in a better way than I suggested.

I apologize for the mistake, I am surprised I never noticed that the invulnerability disappeared when switching weapons. You may close / delete this feature suggestion.