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(0004585)
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Qent
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2012-09-04 04:41
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Why would you want this instead of the current system where your spawn invulnerability turns off as soon as you raise a powerful weapon? IMHO it's worse: respawning players would have 4 or 5 seconds to find a SSG, aim, and fire for a free frag before anyone can even touch them. In the case that this might be useful, you could do it in ACS as Konda already has:'http://zandronum.com/forum/showthread.php?tid=934 [^]' |
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What you requested is already implemented in the game, shame you don't know that. Although most servers don't have respawn invulnerability tuned on. |
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(0004589)
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jwaffe
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2012-09-04 15:34
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You are correct, this is already in the game in a better way than I suggested.
I apologize for the mistake, I am surprised I never noticed that the invulnerability disappeared when switching weapons. You may close / delete this feature suggestion. |
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