Anonymous | Login | Signup for a new account | 2025-07-28 09:06 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000056 | Zandronum | [All Projects] Bug | public | 2010-09-24 09:20 | 2018-09-30 19:48 | ||||
Reporter | Cutman | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 98c | ||||||||
Target Version | Fixed in Version | 98d | |||||||
Summary | 0000056: Bots don't operate correctly when loading save games | ||||||||
Description | If you load a game that was saved in a bot match, bots won't load correctly and do weird things such as sit still forever or not respawn. Now I know bots aren't too important, but my mod happens to use bots for the single player, and has some exclusive stuff giving the player a reason to actually go through these bot matches. A simple solution that I would be more than happy with, would be to just simply disable saving games while bots present. | ||||||||
Steps To Reproduce | Start up Skulltag's singleplayer campaign. Save the game. Load the game. The bots are now messed up. | ||||||||
Additional Information | Mega Man 8-bit Deathmatch has a single player campaign with some unique stuff in it such as single player scripted boss fights and a story. Newcomers to Skulltag (trust me, there will be a LOT) will not understand why loading a save game in "single player" causes the bots to mess up, and will report it as a bug. I think a fix would prevent a lot of hassle for the ST devs, and myself ;) | ||||||||
Attached Files | |||||||||
![]() |
|
Torr Samaho (administrator) 2010-09-25 21:04 |
This is a long known issue and was reported for example already here. Unfortunately, fixing this is non-trivial and probably not worth the effort. What if I just disable saving when there are bots in the game? |
Cutman (reporter) 2010-09-25 21:06 |
I would be very happy with that! (as I said in the description ;)) |
Torr Samaho (administrator) 2010-09-25 21:09 |
Oh, I was so busy digging out the old report that I overlooked that you already proposed this ;). |
Torr Samaho (administrator) 2010-09-25 21:35 |
This should disable saving when there are bots in the game. Please test if it works as intended. |
unknownna (updater) 2010-09-25 21:49 |
It disables it from the menu, but through the console, it's still possible to save the game while bots are in-game. |
Torr Samaho (administrator) 2010-09-26 07:57 |
Thanks, I forgot about console saving. This should also catch console saving. |
unknownna (updater) 2010-09-26 08:22 |
Yeah, I can't save through the console now. But while testing, I noticed that if you start a new game, save the game, close Skulltag, then open Skulltag up again and load the saved game, adding bots in the loaded game will make Skulltag crash with a very fatal error. This happens in 98c as well, though. |
Torr Samaho (administrator) 2010-09-26 10:00 |
The amount of bugs you find en passant is frightening ;). Anyway, revision 2948 should fix the crashes. |
unknownna (updater) 2010-09-26 10:37 |
Yes, it seems to have fixed the issue. But one more final thing. When you load a saved game, the bots you added in the former game follow you into the loaded game even when there weren't any bots present in the saved game. Is this intentional? |
Torr Samaho (administrator) 2010-09-26 19:04 |
No, that's not intentional but should be fixed now :). |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
![]() |
|||
Date Modified | Username | Field | Change |
2010-09-24 09:20 | Cutman | New Issue | |
2010-09-24 14:43 | Anonymous | Note Added: 0000148 | |
2010-09-24 19:02 | Anonymous | Note Deleted: 0000148 | |
2010-09-25 21:04 | Torr Samaho | Note Added: 0000165 | |
2010-09-25 21:04 | Torr Samaho | Status | new => feedback |
2010-09-25 21:06 | Cutman | Note Added: 0000166 | |
2010-09-25 21:06 | Cutman | Status | feedback => new |
2010-09-25 21:09 | Torr Samaho | Note Added: 0000167 | |
2010-09-25 21:35 | Torr Samaho | Note Added: 0000172 | |
2010-09-25 21:35 | Torr Samaho | Assigned To | => Torr Samaho |
2010-09-25 21:35 | Torr Samaho | Status | new => feedback |
2010-09-25 21:49 | unknownna | Note Added: 0000174 | |
2010-09-26 07:57 | Torr Samaho | Note Added: 0000180 | |
2010-09-26 08:22 | unknownna | Note Added: 0000181 | |
2010-09-26 10:00 | Torr Samaho | Note Added: 0000182 | |
2010-09-26 10:37 | unknownna | Note Added: 0000183 | |
2010-09-26 19:04 | Torr Samaho | Note Added: 0000189 | |
2010-09-26 19:04 | Torr Samaho | Status | feedback => resolved |
2010-09-26 19:04 | Torr Samaho | Fixed in Version | => 98d |
2010-09-26 19:04 | Torr Samaho | Resolution | open => fixed |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2018-09-30 19:48 | Blzut3 | Status | resolved => closed |
Copyright © 2000 - 2025 MantisBT Team |