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IDProjectCategoryView StatusDate SubmittedLast Update
0000486Zandronum[All Projects] Bugpublic2011-06-04 11:532015-09-01 20:54
Reporterunknownna 
Assigned To 
PrioritynormalSeverityminorReproducibilitysometimes
StatusclosedResolutionunable to reproduce 
PlatformOSOS Version
Product Version1.0 
Target VersionFixed in Version 
Summary0000486: Stronghold sentry turrets get stuck in the "Missile" state
DescriptionI noticed that whenever a wave would end, I'd see some sentry turrets stuck in the "Missile" state. I didn't notice this issue in 98d.
Additional Information
actor Sentry 12856
{
//$Category Stronghold_Marines
    mass 9999999999
        damagefactor "overmindfactor", 10
        radius 16
    height 16
    health 300
        maxstepheight 512
        maxdropoffheight 512
    -solid
    +shootable
    +noblood
    +friendly
    +lookallaround
    +missilemore
    +missileevenmore
        +NORADIUSDMG
    speed 0

    states
     {

     spawn:
         DGUN A 4 a_look
         loop

     see:
         DGUN A 4 A_chase
         loop
     missile:
         DGUN A 4 A_facetarget
         DGUN B 4 A_custommissile("SentryPlasma", 16, -10, 0)
         DGUN C 4 A_custommissile("SentryPlasma", 16, 10, 0)
         DGUN A 7 A_CPosRefire //was A 4
         loop
     death:
         TNT1 A 4
         stop
     }

}
Attached Filesjpg file icon Screenshot_Doom_20110601_044640.jpg [^] (25,406 bytes) 2011-06-04 11:53

- Relationships

-  Notes
User avatar (0001788)
Torr Samaho (administrator)
2011-06-13 11:29

Does it only happen online or also offline?

> I didn't notice this issue in 98d.

Are you sure that it works properly in 98d?
User avatar (0001804)
unknownna (updater)
2011-06-15 02:22

> Does it only happen online or also offline?

It should only happen online.

> Are you sure that it works properly in 98d?

Here are the results after a few tests:

98d

Offline: OK
Online: OK

98e-3261M

Offline: OK
Online: Bug (1st wave)
User avatar (0001814)
the damager (reporter)
2011-06-25 21:39

Mod is for gzdoom not skulltag.
User avatar (0001827)
Dark-Assassin (administrator)
2011-07-06 00:54

Doesn't make a difference.
If it works, it works. If it wasn't supposed to, skulltag wouldn't load it.
User avatar (0001857)
Torr Samaho (administrator)
2011-07-10 20:31

Does anybody know a foolproof way to reproduce this? Even better would be a minimal example wad.
User avatar (0013374)
Dusk (developer)
2015-09-01 20:54

Doesn't seem to happen anymore.

If I had to guess, the rewrite of FindStateLabelAndOffset fixed this.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2011-06-04 11:53 unknownna New Issue
2011-06-04 11:53 unknownna File Added: Screenshot_Doom_20110601_044640.jpg
2011-06-13 11:29 Torr Samaho Note Added: 0001788
2011-06-13 11:30 Torr Samaho Status new => feedback
2011-06-15 02:22 unknownna Note Added: 0001804
2011-06-15 02:22 unknownna Status feedback => new
2011-06-25 21:39 the damager Note Added: 0001814
2011-07-06 00:54 Dark-Assassin Note Added: 0001827
2011-07-10 20:31 Torr Samaho Note Added: 0001857
2011-07-10 20:31 Torr Samaho Status new => feedback
2012-06-09 13:22 Torr Samaho Category General => Bug
2015-09-01 20:54 Dusk Note Added: 0013374
2015-09-01 20:54 Dusk Status feedback => closed
2015-09-01 20:54 Dusk Resolution open => unable to reproduce






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