MantisBT - Zandronum
View Issue Details
0000486Zandronum[All Projects] Bugpublic2011-06-04 11:532015-09-01 20:54
unknownna 
 
normalminorsometimes
closedunable to reproduce 
1.0 
 
0000486: Stronghold sentry turrets get stuck in the "Missile" state
I noticed that whenever a wave would end, I'd see some sentry turrets stuck in the "Missile" state. I didn't notice this issue in 98d.
actor Sentry 12856
{
//$Category Stronghold_Marines
    mass 9999999999
        damagefactor "overmindfactor", 10
        radius 16
    height 16
    health 300
        maxstepheight 512
        maxdropoffheight 512
    -solid
    +shootable
    +noblood
    +friendly
    +lookallaround
    +missilemore
    +missileevenmore
        +NORADIUSDMG
    speed 0

    states
     {

     spawn:
         DGUN A 4 a_look
         loop

     see:
         DGUN A 4 A_chase
         loop
     missile:
         DGUN A 4 A_facetarget
         DGUN B 4 A_custommissile("SentryPlasma", 16, -10, 0)
         DGUN C 4 A_custommissile("SentryPlasma", 16, 10, 0)
         DGUN A 7 A_CPosRefire //was A 4
         loop
     death:
         TNT1 A 4
         stop
     }

}
No tags attached.
jpg Screenshot_Doom_20110601_044640.jpg (25,406) 2011-06-04 11:53
/tracker/file_download.php?file_id=361&type=bug
jpg
Issue History
2011-06-04 11:53unknownnaNew Issue
2011-06-04 11:53unknownnaFile Added: Screenshot_Doom_20110601_044640.jpg
2011-06-13 11:29Torr SamahoNote Added: 0001788
2011-06-13 11:30Torr SamahoStatusnew => feedback
2011-06-15 02:22unknownnaNote Added: 0001804
2011-06-15 02:22unknownnaStatusfeedback => new
2011-06-25 21:39the damagerNote Added: 0001814
2011-07-06 00:54Dark-AssassinNote Added: 0001827
2011-07-10 20:31Torr SamahoNote Added: 0001857
2011-07-10 20:31Torr SamahoStatusnew => feedback
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2015-09-01 20:54DuskNote Added: 0013374
2015-09-01 20:54DuskStatusfeedback => closed
2015-09-01 20:54DuskResolutionopen => unable to reproduce

Notes
(0001788)
Torr Samaho   
2011-06-13 11:29   
Does it only happen online or also offline?

> I didn't notice this issue in 98d.

Are you sure that it works properly in 98d?
(0001804)
unknownna   
2011-06-15 02:22   
> Does it only happen online or also offline?

It should only happen online.

> Are you sure that it works properly in 98d?

Here are the results after a few tests:

98d

Offline: OK
Online: OK

98e-3261M

Offline: OK
Online: Bug (1st wave)
(0001814)
the damager   
2011-06-25 21:39   
Mod is for gzdoom not skulltag.
(0001827)
Dark-Assassin   
2011-07-06 00:54   
Doesn't make a difference.
If it works, it works. If it wasn't supposed to, skulltag wouldn't load it.
(0001857)
Torr Samaho   
2011-07-10 20:31   
Does anybody know a foolproof way to reproduce this? Even better would be a minimal example wad.
(0013374)
Dusk   
2015-09-01 20:54   
Doesn't seem to happen anymore.

If I had to guess, the rewrite of FindStateLabelAndOffset fixed this.