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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003211 | Zandronum | [All Projects] Suggestion | public | 2017-07-31 12:02 | 2024-03-02 18:50 | ||||||||
Reporter | TheMisterCat | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | always | ||||||||
Status | confirmed | Resolution | backport later | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 3.0-beta | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003211: Please backport MorphProjectile/Actor's new flag, MRF_TRANSFERTRANSLATION | ||||||||||||
Description | Morphing is hard-coded to use the standard translation (so that heretic & hexens chicken and pig palettes don't get mangled), however ZDoom has since added this extra flag that allows translation to be transferred to the morphed actor. This would be useful for mods which include morphing into vehicles or other players in a team setting. | ||||||||||||
Attached Files | |||||||||||||
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Ivan (reporter) 2017-10-05 19:27 |
Can't you use translation after morphing? Like with this:'https://zdoom.org/wiki/Thing_SetTranslation [^]' |
Ru5tK1ng (updater) 2024-03-02 18:50 |
Probably back ported in 4.0 |
Only registered users can voice their support. Click here to register, or here to log in. | |
Supporters: | TheMisterCat Tribeam3rd Daedalus EnsaladaDeTomate |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2017-07-31 12:02 | TheMisterCat | New Issue | |
2017-07-31 14:06 | Dusk | Priority | high => normal |
2017-10-05 19:27 | Ivan | Note Added: 0018447 | |
2024-03-02 18:50 | Ru5tK1ng | Note Added: 0023259 | |
2024-03-02 18:50 | Ru5tK1ng | Status | new => confirmed |
2024-03-02 18:50 | Ru5tK1ng | Resolution | open => backport later |
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