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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002481 | Zandronum | [All Projects] Bug | public | 2015-10-06 21:26 | 2018-09-30 22:12 | ||||
Reporter | Tribeam3rd | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | high | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 3.0-beta | ||||||||
Target Version | 3.0 | Fixed in Version | 3.0 | ||||||
Summary | 0002481: Delayed Named Clientside scripts are terminated when survival mode starts. | ||||||||
Description | Clientsided named scripts that are ran when the map loads are terminated when survival starts(after the countdown and everyone is playing). Explanation Pic: 'http://imgur.com/GlusZa1 [^]' | ||||||||
Steps To Reproduce | Make OPEN named clientside script do survival server, connect to survival server, do scriptstat join game do scriptstat wait for countdown to end do scriptstat look at result. | ||||||||
Additional Information | I have not tested enter scripts. | ||||||||
Attached Files | ![]() | ||||||||
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Tribeam3rd (reporter) 2015-10-28 01:03 |
Uploaded test wad. Should of did this on the initial report but I was in a hurry that day... Anyway, this doesn't happen offline, only online, do the scriptstat cmd on a client, for each survival mode state(waiting, countdown, playing), and you'll see that, on the playing part, script 2 continues to run, and named_cl disappears, both are the same script. |
Torr Samaho (administrator) 2015-11-01 20:53 |
The fix for 0002509 may also fix this issue. Can somebody confirm? |
Tribeam3rd (reporter) 2015-11-02 02:24 |
Tested online, this specific situation with named scripts is fixed. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2015-10-06 21:26 | Tribeam3rd | New Issue | |
2015-10-28 01:03 | Tribeam3rd | File Added: zand_script_glitch.wad | |
2015-10-28 01:03 | Tribeam3rd | Note Added: 0013703 | |
2015-11-01 20:53 | Torr Samaho | Note Added: 0013730 | |
2015-11-01 20:53 | Torr Samaho | Assigned To | => Torr Samaho |
2015-11-01 20:53 | Torr Samaho | Status | new => needs testing |
2015-11-02 02:24 | Tribeam3rd | Note Added: 0013732 | |
2016-01-31 23:47 | Ru5tK1ng | Status | needs testing => resolved |
2016-01-31 23:47 | Ru5tK1ng | Resolution | open => fixed |
2016-01-31 23:47 | Ru5tK1ng | Fixed in Version | => 3.0 |
2016-01-31 23:47 | Ru5tK1ng | Target Version | => 3.0 |
2018-09-30 22:12 | Blzut3 | Status | resolved => closed |
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