MantisBT - Zandronum
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0002481Zandronum[All Projects] Bugpublic2015-10-06 21:262018-09-30 22:12
Tribeam3rd 
Torr Samaho 
highmajoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
3.0-beta 
3.03.0 
0002481: Delayed Named Clientside scripts are terminated when survival mode starts.
Clientsided named scripts that are ran when the map loads are terminated when survival starts(after the countdown and everyone is playing).

Explanation Pic:
'http://imgur.com/GlusZa1 [^]'

Make OPEN named clientside script
do survival server,
connect to survival server,
do scriptstat
join game
do scriptstat
wait for countdown to end
do scriptstat
look at result.
I have not tested enter scripts.
No tags attached.
? zand_script_glitch.wad (1,810) 2015-10-28 01:03
/tracker/file_download.php?file_id=1672&type=bug
Issue History
2015-10-06 21:26Tribeam3rdNew Issue
2015-10-28 01:03Tribeam3rdFile Added: zand_script_glitch.wad
2015-10-28 01:03Tribeam3rdNote Added: 0013703
2015-11-01 20:53Torr SamahoNote Added: 0013730
2015-11-01 20:53Torr SamahoAssigned To => Torr Samaho
2015-11-01 20:53Torr SamahoStatusnew => needs testing
2015-11-02 02:24Tribeam3rdNote Added: 0013732
2016-01-31 23:47Ru5tK1ngStatusneeds testing => resolved
2016-01-31 23:47Ru5tK1ngResolutionopen => fixed
2016-01-31 23:47Ru5tK1ngFixed in Version => 3.0
2016-01-31 23:47Ru5tK1ngTarget Version => 3.0
2018-09-30 22:12Blzut3Statusresolved => closed

Notes
(0013703)
Tribeam3rd   
2015-10-28 01:03   
Uploaded test wad.

Should of did this on the initial report but I was in a hurry that day...

Anyway, this doesn't happen offline, only online, do the scriptstat cmd on a client, for each survival mode state(waiting, countdown, playing), and you'll see that, on the playing part, script 2 continues to run, and named_cl disappears, both are the same script.
(0013730)
Torr Samaho   
2015-11-01 20:53   
The fix for 0002509 may also fix this issue. Can somebody confirm?
(0013732)
Tribeam3rd   
2015-11-02 02:24   
Tested online, this specific situation with named scripts is fixed.