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IDProjectCategoryView StatusDate SubmittedLast Update
0002273Zandronum[All Projects] Bugpublic2015-05-29 16:382016-02-06 11:45
ReporterLance 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusacknowledgedResolutionwaiting for zdoom 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version2.0 
Target VersionFixed in Version 
Summary0002273: Soft edges improperly render on the weapon HUD (Open GL)
DescriptionFor full understanding, I've attached a screenshot to the report. Soft edges do not properly render in-game. This still occurs in GZdoom r900. This was done in an experimental mod of mine. I've made several changes to the sprite and I'm fairly certain it's a problem in the sprite renderer.
Attached Filespng file icon Screenshot_Doom_20150529_122707.png [^] (1,085,989 bytes) 2015-05-29 16:38

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-  Notes
User avatar (0012450)
Edward-san (developer)
2015-05-29 18:03

What about GZDoom 1.8.0?
User avatar (0012451)
Lance (reporter)
2015-05-29 18:11

Yep. Occurs in 1.8.0 aswell.
User avatar (0012452)
Edward-san (developer)
2015-05-29 18:21

mmm, this could be problematic. What about GZDoom 1.8.10? If yes, what about the latest 2.1 git build in'http://devbuilds.drdteam.org/gzdoom/ [^]' ?
User avatar (0012454)
Lance (reporter)
2015-05-29 21:08

It still occurs with 2.1.
User avatar (0012455)
Edward-san (developer)
2015-05-29 21:49
edited on: 2015-05-29 21:52

Then you should provide an example wad with the issue and make a new bug report in the GZDoom bugs forum. Also your pc spec (graphics card, CPU, driver version) would help.

User avatar (0012458)
StrikerMan780 (reporter)
2015-05-30 03:50

Looks to me more like an issue with the sprite. Make sure the image is saved in such a fashion that transparent pixels don't save their underlying color. Ie. In GIMP, when saving as PNG, uncheck "Save color values of transparent pixels".
User avatar (0012466)
Lance (reporter)
2015-05-30 16:20

I forgot to mention that this only occurs when using texture filtering. So I'm certain it's a problem with the GZDoom texture filter. Is this something I should take up with GZDoom instead of Zandronum?

@Strikerman I've tried that already, I've exported the image in many ways before concluding that it's Open GL.
User avatar (0014345)
Edward-san (developer)
2016-02-06 11:45

Quote from Lance
I forgot to mention that this only occurs when using texture filtering. So I'm certain it's a problem with the GZDoom texture filter. Is this something I should take up with GZDoom instead of Zandronum?


Yes. Can you check again with gzdoom 2.1 from here?

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- Issue History
Date Modified Username Field Change
2015-05-29 16:38 Lance New Issue
2015-05-29 16:38 Lance File Added: Screenshot_Doom_20150529_122707.png
2015-05-29 18:03 Edward-san Note Added: 0012450
2015-05-29 18:03 Edward-san Status new => feedback
2015-05-29 18:11 Lance Note Added: 0012451
2015-05-29 18:11 Lance Status feedback => new
2015-05-29 18:21 Edward-san Note Added: 0012452
2015-05-29 18:21 Edward-san Status new => feedback
2015-05-29 21:08 Lance Note Added: 0012454
2015-05-29 21:08 Lance Status feedback => new
2015-05-29 21:49 Edward-san Note Added: 0012455
2015-05-29 21:49 Edward-san Status new => acknowledged
2015-05-29 21:49 Edward-san Resolution open => waiting for zdoom
2015-05-29 21:52 Edward-san Note Edited: 0012455 View Revisions
2015-05-30 03:50 StrikerMan780 Note Added: 0012458
2015-05-30 16:20 Lance Note Added: 0012466
2016-02-06 11:45 Edward-san Note Added: 0014345






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