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IDProjectCategoryView StatusDate SubmittedLast Update
0001899Zandronum[All Projects] Bugpublic2014-07-24 23:412018-09-30 22:59
ReporterMr. Repo 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version1.3 
Target Version1.4Fixed in Version2.0 
Summary0001899: Monsters with DesignatedTeam ignore opposing team players
DescriptionMonsters with DesignatedTeam ignore opposing players on other teams unless provoked, attacked or an opposing team player attacks another team player. I haven't tested it in every game mode, but this definitely happens in TeamGame, CTF and likely other game modes as well.

Strangely enough monsters DO seem to attack players as soon as they're in sight in TLMS mode. Again, haven't tested all the game modes, but I can confirm their behavior is different when comparing TLMS to TeamGame and CTF at the very least.
Steps To Reproduce1. Start a TeamGame or CTF server

2. Join the red team.

3. Using console, 'summonfriend RedTeamZombieman'

4. Spectate and rejoin Blue

5. The Zombie should be ignoring you unless you've attacked it.
Additional InformationAlternatively this can be done with two people and instead of spectating out. Just summon the monster in front of the opposing team's player.
Attached Files? file icon DesignatedTeamBug.wad [^] (254 bytes) 2014-07-24 23:41

- Relationships

-  Notes
User avatar (0011150)
Torr Samaho (administrator)
2014-12-31 11:33

Is this any different in 1.3?
User avatar (0011159)
Mr. Repo (reporter)
2015-01-01 02:10

Still seems to be broken.

I also forget that the first team by default is blue so the DesignatedTeam number in the wad should be 1, but even when that is corrected it doesn't make a difference at all.

However I did that the monsters active sound seems to be playing now where I don't believe it was before. They just don't jump to the Missile state it seems.
User avatar (0011222)
Torr Samaho (administrator)
2015-01-02 16:52

Hopefully fixed now.
User avatar (0011229)
cobalt (updater)
2015-01-02 23:33

Issue addressed by commit 9d12d1b77e65: Fixed: In "teamgame" based game modes, friendly monsters didn't attack players of opposing teams unless provoked (fixes 1899).
Committed by Benjamin Berkels [Torr Samaho] on Friday 02 January 2015 17:44:03

Changes in files:
 docs/zandronum-history.txt | 1 +
 src/p_enemy.cpp | 3 ++-
 2 files changed, 3 insertions(+), 1 deletions(-)

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- Issue History
Date Modified Username Field Change
2014-07-24 23:41 Mr. Repo New Issue
2014-07-24 23:41 Mr. Repo File Added: DesignatedTeamBug.wad
2014-12-31 11:33 Torr Samaho Note Added: 0011150
2014-12-31 11:33 Torr Samaho Status new => feedback
2015-01-01 02:10 Mr. Repo Note Added: 0011159
2015-01-01 02:10 Mr. Repo Status feedback => new
2015-01-01 03:12 Arco Status new => confirmed
2015-01-02 14:43 Torr Samaho Product Version 2.0-beta => 1.3
2015-01-02 14:56 Torr Samaho Assigned To => Torr Samaho
2015-01-02 14:56 Torr Samaho Status confirmed => assigned
2015-01-02 16:52 Torr Samaho Note Added: 0011222
2015-01-02 18:41 Torr Samaho Status assigned => needs testing
2015-01-02 23:32 cobalt Target Version => 1.4
2015-01-02 23:32 cobalt Description Updated View Revisions
2015-01-02 23:32 cobalt Steps to Reproduce Updated View Revisions
2015-01-02 23:33 cobalt Note Added: 0011229
2015-01-03 01:49 cobalt Note Added: 0011230
2015-01-03 01:50 Dusk Note Deleted: 0011230
2015-03-29 20:21 Dusk Status needs testing => resolved
2015-03-29 20:21 Dusk Fixed in Version => 2.0
2015-03-29 20:21 Dusk Resolution open => fixed
2018-09-30 22:59 Blzut3 Status resolved => closed






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