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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001899 | Zandronum | [All Projects] Bug | public | 2014-07-24 23:41 | 2018-09-30 22:59 | ||||
Reporter | Mr. Repo | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 1.3 | ||||||||
Target Version | 1.4 | Fixed in Version | 2.0 | ||||||
Summary | 0001899: Monsters with DesignatedTeam ignore opposing team players | ||||||||
Description | Monsters with DesignatedTeam ignore opposing players on other teams unless provoked, attacked or an opposing team player attacks another team player. I haven't tested it in every game mode, but this definitely happens in TeamGame, CTF and likely other game modes as well. Strangely enough monsters DO seem to attack players as soon as they're in sight in TLMS mode. Again, haven't tested all the game modes, but I can confirm their behavior is different when comparing TLMS to TeamGame and CTF at the very least. | ||||||||
Steps To Reproduce | 1. Start a TeamGame or CTF server 2. Join the red team. 3. Using console, 'summonfriend RedTeamZombieman' 4. Spectate and rejoin Blue 5. The Zombie should be ignoring you unless you've attacked it. | ||||||||
Additional Information | Alternatively this can be done with two people and instead of spectating out. Just summon the monster in front of the opposing team's player. | ||||||||
Attached Files | ![]() | ||||||||
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Torr Samaho (administrator) 2014-12-31 11:33 |
Is this any different in 1.3? |
Mr. Repo (reporter) 2015-01-01 02:10 |
Still seems to be broken. I also forget that the first team by default is blue so the DesignatedTeam number in the wad should be 1, but even when that is corrected it doesn't make a difference at all. However I did that the monsters active sound seems to be playing now where I don't believe it was before. They just don't jump to the Missile state it seems. |
Torr Samaho (administrator) 2015-01-02 16:52 |
Hopefully fixed now. |
cobalt (updater) 2015-01-02 23:33 |
Issue addressed by commit 9d12d1b77e65: Fixed: In "teamgame" based game modes, friendly monsters didn't attack players of opposing teams unless provoked (fixes 1899). Committed by Benjamin Berkels [Torr Samaho] on Friday 02 January 2015 17:44:03 Changes in files: docs/zandronum-history.txt | 1 + src/p_enemy.cpp | 3 ++- 2 files changed, 3 insertions(+), 1 deletions(-) |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2014-07-24 23:41 | Mr. Repo | New Issue | |
2014-07-24 23:41 | Mr. Repo | File Added: DesignatedTeamBug.wad | |
2014-12-31 11:33 | Torr Samaho | Note Added: 0011150 | |
2014-12-31 11:33 | Torr Samaho | Status | new => feedback |
2015-01-01 02:10 | Mr. Repo | Note Added: 0011159 | |
2015-01-01 02:10 | Mr. Repo | Status | feedback => new |
2015-01-01 03:12 | Arco | Status | new => confirmed |
2015-01-02 14:43 | Torr Samaho | Product Version | 2.0-beta => 1.3 |
2015-01-02 14:56 | Torr Samaho | Assigned To | => Torr Samaho |
2015-01-02 14:56 | Torr Samaho | Status | confirmed => assigned |
2015-01-02 16:52 | Torr Samaho | Note Added: 0011222 | |
2015-01-02 18:41 | Torr Samaho | Status | assigned => needs testing |
2015-01-02 23:32 | cobalt | Target Version | => 1.4 |
2015-01-02 23:32 | cobalt | Description Updated | View Revisions |
2015-01-02 23:32 | cobalt | Steps to Reproduce Updated | View Revisions |
2015-01-02 23:33 | cobalt | Note Added: 0011229 | |
2015-01-03 01:49 | cobalt | Note Added: 0011230 | |
2015-01-03 01:50 | Dusk | Note Deleted: 0011230 | |
2015-03-29 20:21 | Dusk | Status | needs testing => resolved |
2015-03-29 20:21 | Dusk | Fixed in Version | => 2.0 |
2015-03-29 20:21 | Dusk | Resolution | open => fixed |
2018-09-30 22:59 | Blzut3 | Status | resolved => closed |
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