MantisBT - Zandronum
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0001899Zandronum[All Projects] Bugpublic2014-07-24 23:412018-09-30 22:59
Mr. Repo 
Torr Samaho 
normalminoralways
closedfixed 
1.3 
1.42.0 
0001899: Monsters with DesignatedTeam ignore opposing team players
Monsters with DesignatedTeam ignore opposing players on other teams unless provoked, attacked or an opposing team player attacks another team player. I haven't tested it in every game mode, but this definitely happens in TeamGame, CTF and likely other game modes as well.

Strangely enough monsters DO seem to attack players as soon as they're in sight in TLMS mode. Again, haven't tested all the game modes, but I can confirm their behavior is different when comparing TLMS to TeamGame and CTF at the very least.
1. Start a TeamGame or CTF server

2. Join the red team.

3. Using console, 'summonfriend RedTeamZombieman'

4. Spectate and rejoin Blue

5. The Zombie should be ignoring you unless you've attacked it.
Alternatively this can be done with two people and instead of spectating out. Just summon the monster in front of the opposing team's player.
No tags attached.
? DesignatedTeamBug.wad (254) 2014-07-24 23:41
/tracker/file_download.php?file_id=1273&type=bug
Issue History
2014-07-24 23:41Mr. RepoNew Issue
2014-07-24 23:41Mr. RepoFile Added: DesignatedTeamBug.wad
2014-12-31 11:33Torr SamahoNote Added: 0011150
2014-12-31 11:33Torr SamahoStatusnew => feedback
2015-01-01 02:10Mr. RepoNote Added: 0011159
2015-01-01 02:10Mr. RepoStatusfeedback => new
2015-01-01 03:12ArcoStatusnew => confirmed
2015-01-02 14:43Torr SamahoProduct Version2.0-beta => 1.3
2015-01-02 14:56Torr SamahoAssigned To => Torr Samaho
2015-01-02 14:56Torr SamahoStatusconfirmed => assigned
2015-01-02 16:52Torr SamahoNote Added: 0011222
2015-01-02 18:41Torr SamahoStatusassigned => needs testing
2015-01-02 23:32cobaltTarget Version => 1.4
2015-01-02 23:32cobaltDescription Updatedbug_revision_view_page.php?rev_id=6271#r6271
2015-01-02 23:32cobaltSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=6273#r6273
2015-01-02 23:33cobaltNote Added: 0011229
2015-01-03 01:49cobaltNote Added: 0011230
2015-01-03 01:50DuskNote Deleted: 0011230
2015-03-29 20:21DuskStatusneeds testing => resolved
2015-03-29 20:21DuskFixed in Version => 2.0
2015-03-29 20:21DuskResolutionopen => fixed
2018-09-30 22:59Blzut3Statusresolved => closed

Notes
(0011150)
Torr Samaho   
2014-12-31 11:33   
Is this any different in 1.3?
(0011159)
Mr. Repo   
2015-01-01 02:10   
Still seems to be broken.

I also forget that the first team by default is blue so the DesignatedTeam number in the wad should be 1, but even when that is corrected it doesn't make a difference at all.

However I did that the monsters active sound seems to be playing now where I don't believe it was before. They just don't jump to the Missile state it seems.
(0011222)
Torr Samaho   
2015-01-02 16:52   
Hopefully fixed now.
(0011229)
cobalt   
2015-01-02 23:33   
Issue addressed by commit 9d12d1b77e65: Fixed: In "teamgame" based game modes, friendly monsters didn't attack players of opposing teams unless provoked (fixes 1899).
Committed by Benjamin Berkels [Torr Samaho] on Friday 02 January 2015 17:44:03

Changes in files:
 docs/zandronum-history.txt | 1 +
 src/p_enemy.cpp | 3 ++-
 2 files changed, 3 insertions(+), 1 deletions(-)