MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001899 | Zandronum | [All Projects] Bug | public | 2014-07-24 23:41 | 2018-09-30 22:59 |
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Reporter | Mr. Repo | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 1.3 | |
Target Version | 1.4 | Fixed in Version | 2.0 | |
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Summary | 0001899: Monsters with DesignatedTeam ignore opposing team players |
Description | Monsters with DesignatedTeam ignore opposing players on other teams unless provoked, attacked or an opposing team player attacks another team player. I haven't tested it in every game mode, but this definitely happens in TeamGame, CTF and likely other game modes as well.
Strangely enough monsters DO seem to attack players as soon as they're in sight in TLMS mode. Again, haven't tested all the game modes, but I can confirm their behavior is different when comparing TLMS to TeamGame and CTF at the very least. |
Steps To Reproduce | 1. Start a TeamGame or CTF server
2. Join the red team.
3. Using console, 'summonfriend RedTeamZombieman'
4. Spectate and rejoin Blue
5. The Zombie should be ignoring you unless you've attacked it. |
Additional Information | Alternatively this can be done with two people and instead of spectating out. Just summon the monster in front of the opposing team's player. |
Tags | No tags attached. |
Relationships | |
Attached Files | DesignatedTeamBug.wad (254) 2014-07-24 23:41 /tracker/file_download.php?file_id=1273&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2014-07-24 23:41 | Mr. Repo | New Issue | |
2014-07-24 23:41 | Mr. Repo | File Added: DesignatedTeamBug.wad | |
2014-12-31 11:33 | Torr Samaho | Note Added: 0011150 | |
2014-12-31 11:33 | Torr Samaho | Status | new => feedback |
2015-01-01 02:10 | Mr. Repo | Note Added: 0011159 | |
2015-01-01 02:10 | Mr. Repo | Status | feedback => new |
2015-01-01 03:12 | Arco | Status | new => confirmed |
2015-01-02 14:43 | Torr Samaho | Product Version | 2.0-beta => 1.3 |
2015-01-02 14:56 | Torr Samaho | Assigned To | => Torr Samaho |
2015-01-02 14:56 | Torr Samaho | Status | confirmed => assigned |
2015-01-02 16:52 | Torr Samaho | Note Added: 0011222 | |
2015-01-02 18:41 | Torr Samaho | Status | assigned => needs testing |
2015-01-02 23:32 | cobalt | Target Version | => 1.4 |
2015-01-02 23:32 | cobalt | Description Updated | bug_revision_view_page.php?rev_id=6271#r6271 |
2015-01-02 23:32 | cobalt | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=6273#r6273 |
2015-01-02 23:33 | cobalt | Note Added: 0011229 | |
2015-01-03 01:49 | cobalt | Note Added: 0011230 | |
2015-01-03 01:50 | Dusk | Note Deleted: 0011230 | |
2015-03-29 20:21 | Dusk | Status | needs testing => resolved |
2015-03-29 20:21 | Dusk | Fixed in Version | => 2.0 |
2015-03-29 20:21 | Dusk | Resolution | open => fixed |
2018-09-30 22:59 | Blzut3 | Status | resolved => closed |
Notes |
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Is this any different in 1.3? |
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Still seems to be broken.
I also forget that the first team by default is blue so the DesignatedTeam number in the wad should be 1, but even when that is corrected it doesn't make a difference at all.
However I did that the monsters active sound seems to be playing now where I don't believe it was before. They just don't jump to the Missile state it seems. |
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(0011229)
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cobalt
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2015-01-02 23:33
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