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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001369 | Zandronum | [All Projects] Bug | public | 2013-06-18 00:11 | 2018-09-30 21:36 | ||||
Reporter | Ivan | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | high | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 1.0 | ||||||||
Target Version | 1.3 | Fixed in Version | 1.3 | ||||||
Summary | 0001369: Incredible PolyObj Desync | ||||||||
Description | Download the two files given here. Open the map in Singleplayer first, observe the way the polyobjects move. Now, create your own server and then join it (in a game mode such as Survival preferred). Observe the polyobjects. They will move properly until the countdown is reached and after the round actually begins, they will move in totally random directions. | ||||||||
Steps To Reproduce | Explained above. | ||||||||
Additional Information | Links: 1 - The map:'https://www.dropbox.com/s/y1oyd9pjeq8jspw/deathrunmap1.wad [^]' 2 - The texture pack:'https://www.dropbox.com/s/z8p57hmep7f7ard/rotttex.wad [^]' | ||||||||
Attached Files | |||||||||
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Edward-san (developer) 2013-06-18 10:50 |
Does it happen with the latest zandronum beta? |
Ivan (reporter) 2013-06-18 13:20 |
Yes, it does happen. It could have to do with polyobjwait command not being synced properly. |
Watermelon (developer) 2013-09-18 01:14 |
Map reset messes up the ticker, let me see if I can fix this... |
Watermelon (developer) 2013-09-18 01:23 |
I don't know if this is related but when the map resets, if you type 'reconnect' it crashes all the time. The ticker is running twice for some reason, I'm trying to figure out why... |
Ivan (reporter) 2013-10-06 12:52 |
Any chance of this being fixed for 2.4.1 backport? |
Konar6 (reporter) 2013-10-06 17:14 |
2.4.1 has been reached, you can test for yourself ->'http://zandronum.com/tracker/view.php?id=1490#c7320 [^]' |
Arco (updater) 2013-10-06 17:37 |
I've tested this with the latest revision. As it stands, the desync that was encountered in 1.2 is not as severe in v2.0. There is, however, a relatively small desync that I saw with the example wad. I'm going to see if this is the case for any other wads... |
Ivan (reporter) 2013-11-02 21:19 |
Polyobj desync still occurs on latest dev of 2.5.0. Might want to fix it before release I suppose, since it requires heavy changes to polyobjs already. |
Torr Samaho (administrator) 2013-11-18 07:11 |
I think I know what's causing this. |
Torr Samaho (administrator) 2013-11-18 18:46 |
This should fix the issue. |
Ivan (reporter) 2013-11-19 00:25 |
Works as intended! |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2013-06-18 00:11 | Ivan | New Issue | |
2013-06-18 10:50 | Edward-san | Note Added: 0006464 | |
2013-06-18 13:20 | Ivan | Note Added: 0006465 | |
2013-09-18 01:13 | Watermelon | Assigned To | => Watermelon |
2013-09-18 01:13 | Watermelon | Status | new => assigned |
2013-09-18 01:14 | Watermelon | Note Added: 0007209 | |
2013-09-18 01:22 | Watermelon | Assigned To | Watermelon => |
2013-09-18 01:22 | Watermelon | Status | assigned => new |
2013-09-18 01:23 | Watermelon | Note Added: 0007210 | |
2013-10-06 12:52 | Ivan | Note Added: 0007322 | |
2013-10-06 17:14 | Konar6 | Note Added: 0007324 | |
2013-10-06 17:37 | Arco | Note Added: 0007325 | |
2013-11-02 21:19 | Ivan | Note Added: 0007503 | |
2013-11-10 14:58 | Dusk | Target Version | => 2.0 |
2013-11-18 07:11 | Torr Samaho | Note Added: 0007565 | |
2013-11-18 07:11 | Torr Samaho | Assigned To | => Torr Samaho |
2013-11-18 07:11 | Torr Samaho | Status | new => assigned |
2013-11-18 18:46 | Torr Samaho | Note Added: 0007566 | |
2013-11-18 18:46 | Torr Samaho | Status | assigned => needs testing |
2013-11-19 00:25 | Ivan | Note Added: 0007569 | |
2013-11-20 17:52 | Dusk | Status | needs testing => resolved |
2013-11-20 17:52 | Dusk | Fixed in Version | => 2.0 |
2013-11-20 17:52 | Dusk | Resolution | open => fixed |
2013-11-20 19:27 | Dusk | Fixed in Version | 2.0 => 1.3 |
2013-11-20 19:27 | Dusk | Target Version | 2.0 => 1.3 |
2018-09-30 21:36 | Blzut3 | Status | resolved => closed |
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