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View Revisions: Issue #2689 | [ Back to Issue ] | ||
Summary | 0002689: PlaySound() function fails online | ||
Revision | 2016-03-30 19:19 by Tiger | ||
Description | With using the ACS instruction 'PlaySound()' ['http://zdoom.org/wiki/PlaySound [^]' ] to a THING, the sound will not reproduce on a physical multiplayer game, but will work as expected on a single player game. This issue occurs on the latest build of Zandronum 2.1.2 as well as Zandronum 3.0 (160229-1221). I have attached a demonstration PWAD file for this issue. Here is a brief example of the script being used: SCRIPT 1 (int tagTarget) { PlaySound(tagTarget, "World/JumpPad", CHAN_AUTO, 1.0, false, ATTN_NORM); } // JumpPadSound() |
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Revision | 2016-04-03 11:01 by cobalt | ||
Description | With using the ACS instruction 'PlaySound()' ['http://zdoom.org/wiki/PlaySound [^]' ] to a THING, the sound will not reproduce on a physical multiplayer game, but will work as expected on a single player game. This issue occurs on the latest build of Zandronum 2.1.2 as well as Zandronum 3.0 (160229-1221). I have attached a demonstration PWAD file for this issue. Here is a brief example of the script being used: SCRIPT 1 (int tagTarget) { PlaySound(tagTarget, "World/JumpPad", CHAN_AUTO, 1.0, false, ATTN_NORM); } // JumpPadSound() |
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Revision | 2016-03-30 19:19 by Tiger | ||
Steps To Reproduce | Using the attached PWAD file: First test in single player; step on-top of the one of the sector references that have the standard teleporter flat texture. You should hear the quake 3 jumppad sound coming from the sector that the player is standing on. Now test this while on a multiplayer game. You will not hear anything coming from the sectors, but the player should hear it regardless the state of the game. |
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Revision | 2016-04-03 11:01 by cobalt | ||
Steps To Reproduce | Using the attached PWAD file: First test in single player; step on-top of the one of the sector references that have the standard teleporter flat texture. You should hear the quake 3 jumppad sound coming from the sector that the player is standing on. Now test this while on a multiplayer game. You will not hear anything coming from the sectors, but the player should hear it regardless the state of the game. |
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