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| View Revisions: Issue #2137 | [ All Revisions ] [ Back to Issue ] | ||
| Summary | 0002137: Rune System Change | ||
| Revision | 2016-01-31 23:31 by Ru5tK1ng | ||
| Steps To Reproduce | Remove the actor Rune and all child actors. Change Rune.Type from RuneGiver to actually use Inventory/Powerup actors rather than referencing the native Rune actors. Set the default undefined duration to as infinite as possible. However, allow any duration for timed runes. Add Rune.Slot 0-255, for the possibility of multiple runes. Picking up other Runes using the same slot will cancel out any other in that slot. This isn't necessarily needed. |
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| Revision | 2015-08-18 21:09 by cobalt | ||
| Steps To Reproduce | Remove the actor Rune and all child actors. Change Rune.Type from RuneGiver to actually use Inventory/Powerup actors rather than referencing the native Rune actors. Set the default undefined duration to as infinite as possible. However, allow any duration for timed runes. Add Rune.Slot 0-255, for the possibility of multiple runes. Picking up other Runes using the same slot will cancel out any other in that slot. This isn't necessarily needed. |
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| Revision | 2015-03-26 07:45 by Dark-Assassin | ||
| Steps To Reproduce | Remove the actor Rune and all child actors. Change Rune.Type from RuneGiver to actually use Inventory/Powerup actors rather than referencing the native Rune actors. Set the default undefined duration to as infinite as possible. However, allow any duration for timed runes. Add Rune.Slot 0-255, for the possibility of multiple runes. Picking up other Runes using the same slot will cancel out any other in that slot. This isn't necessarily needed. |
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