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View Revisions: Issue #2137 | [ Back to Issue ] | ||
Summary | 0002137: Rune System Change | ||
Revision | 2015-03-26 07:45 by Dark-Assassin | ||
Description | At the moment, the rune system strictly uses native inventory actors. If this were to change, it could open the system up quite a lot. |
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Revision | 2015-08-18 21:09 by cobalt | ||
Description | At the moment, the rune system strictly uses native inventory actors. If this were to change, it could open the system up quite a lot. |
||
Revision | 2015-03-26 07:45 by Dark-Assassin | ||
Steps To Reproduce | Remove the actor Rune and all child actors. Change Rune.Type from RuneGiver to actually use Inventory/Powerup actors rather than referencing the native Rune actors. Set the default undefined duration to as infinite as possible. However, allow any duration for timed runes. Add Rune.Slot 0-255, for the possibility of multiple runes. Picking up other Runes using the same slot will cancel out any other in that slot. This isn't necessarily needed. |
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Revision | 2015-08-18 21:09 by cobalt | ||
Steps To Reproduce | Remove the actor Rune and all child actors. Change Rune.Type from RuneGiver to actually use Inventory/Powerup actors rather than referencing the native Rune actors. Set the default undefined duration to as infinite as possible. However, allow any duration for timed runes. Add Rune.Slot 0-255, for the possibility of multiple runes. Picking up other Runes using the same slot will cancel out any other in that slot. This isn't necessarily needed. |
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Revision | 2016-01-31 23:31 by Ru5tK1ng | ||
Description | At the moment, the rune system strictly uses native inventory actors. If this were to change, it could open the system up quite a lot. |
||
Revision | 2016-01-31 23:31 by Ru5tK1ng | ||
Steps To Reproduce | Remove the actor Rune and all child actors. Change Rune.Type from RuneGiver to actually use Inventory/Powerup actors rather than referencing the native Rune actors. Set the default undefined duration to as infinite as possible. However, allow any duration for timed runes. Add Rune.Slot 0-255, for the possibility of multiple runes. Picking up other Runes using the same slot will cancel out any other in that slot. This isn't necessarily needed. |
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