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View Revisions: Issue #2362 | [ Back to Issue ] | ||
Summary | 0002362: Resurrected monster via archvile sometimes desyncs the monster count online (plus other effects) | ||
Revision | 2015-07-26 13:19 by Edward-san | ||
Description | I noticed this for some time, even before 2.x AFAIR. Sometimes, during the coop/survival games, the resurrected monster does not raise the monster count, leading to negative monsters left count. Regarding the other effects, when the monster count is updated properly, the raise sound is reproduced with a higher volume (I suspect it's reproduced twice); when the monster count is not updated properly, sometimes the body doesn't raise at all, making the client think it's still dead. |
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Revision | 2015-07-26 13:21 by Edward-san | ||
Description | I noticed this for some time, even before 2.x AFAIR. Sometimes, during the coop/survival games, the resurrected monster via archvile does not raise the monster count, leading to negative monsters left count when all the monsters are killed. Regarding the other effects, when the monster count is updated properly, the raise sound is reproduced with a higher volume (I suspect it's reproduced twice); when the monster count is not updated properly, sometimes the body doesn't raise at all, making the client think it's still dead. |
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Revision | 2015-07-26 13:19 by Edward-san | ||
Steps To Reproduce | Host a server with the attached wad, map01 and connect a client. There's a zombieman and an archvile in the pit. - Kill the zombie, such that its body is close to the archvile (or even better, send its body directly above the archvile); - wait for the resurrect and kill again, until you see the bug. |
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Revision | 2015-07-26 13:21 by Edward-san | ||
Steps To Reproduce | Host a server with the attached wad, map01 and connect a client. There's a zombieman and an archvile in the pit. - Kill the zombie, such that its body is close to the archvile (or even better, send its body directly above the archvile); - wait for the resurrect and kill again, until you see the bug. If you connect one more client, both can disagree on the total monster count value. |
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