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View Revisions: Issue #3470 Back to Issue ]
Summary 0003470: Client fires weapon too early when joining the game in 3.1
Revision 2018-08-28 02:39 by unknownna
Description The client also fires the weapon too early when joining the game, leading to your first few shots being thrown off. It's also very important to have this fixed, especially for CTF games.
Revision 2018-08-28 20:01 by unknownna
Description The client fires the weapon too early when joining the game in 3.1, leading to your first few shots being thrown off. It's very important to have this fixed, especially for CTF games.
Revision 2018-08-28 02:39 by unknownna
Steps To Reproduce changemap_weap_desync.wad

1. zandronum -host -iwad doom2.wad -file changemap_weap_desync.wad
2. Connect a client to the server.
3. Copy-paste "join;wait 14;+attack;wait 1;-attack" into the console. Spectate and re-enter the bind to reproduce the desync every time.
Revision 2018-08-28 20:01 by unknownna
Steps To Reproduce changemap_weap_desync.wad

1. zandronum -host -iwad doom2.wad -file changemap_weap_desync.wad
2. Connect a client to the server. No ping emulation should be needed.
3. Copy-paste "join;wait 14;+attack;wait 1;-attack" into the console. Spectate and re-enter the bind to reproduce the desync every time.






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