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View Revisions: Issue #3470 | [ Back to Issue ] | ||
Summary | 0003470: Client fires weapon too early when joining the game in 3.1 | ||
Revision | 2018-08-28 02:39 by unknownna | ||
Description | The client also fires the weapon too early when joining the game, leading to your first few shots being thrown off. It's also very important to have this fixed, especially for CTF games. | ||
Revision | 2018-08-28 20:01 by unknownna | ||
Description | The client fires the weapon too early when joining the game in 3.1, leading to your first few shots being thrown off. It's very important to have this fixed, especially for CTF games. | ||
Revision | 2018-08-28 02:39 by unknownna | ||
Steps To Reproduce | changemap_weap_desync.wad 1. zandronum -host -iwad doom2.wad -file changemap_weap_desync.wad 2. Connect a client to the server. 3. Copy-paste "join;wait 14;+attack;wait 1;-attack" into the console. Spectate and re-enter the bind to reproduce the desync every time. |
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Revision | 2018-08-28 20:01 by unknownna | ||
Steps To Reproduce | changemap_weap_desync.wad 1. zandronum -host -iwad doom2.wad -file changemap_weap_desync.wad 2. Connect a client to the server. No ping emulation should be needed. 3. Copy-paste "join;wait 14;+attack;wait 1;-attack" into the console. Spectate and re-enter the bind to reproduce the desync every time. |
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