Zandronum Chat on our Discord Server Get the latest version: 3.2.1
Source Code

View Revisions: Issue #2311 Back to Issue ]
Summary 0002311: Weapon desync in (Team)Possession and (Team)LMS after win sequences: Client fires weapon too late
Revision 2015-06-14 08:08 by unknownna
Description
Quote from unknownna
If you hold +attack when a new warm-up round begins after a player has scored in (Team)Possession, your weapons will desync. This also happens in (T)LMS.
Revision 2018-08-28 06:41 by unknownna
Description
Quote from unknownna
If you hold +attack when a new warm-up round begins after a player has scored in (Team)Possession, your weapons will desync. This also happens in (T)LMS.

It desyncs right after the win sequences end. The puffs will appear at the wrong time compared to the animation of the weapon at the corresponding ping. In this case the puffs appear too early, suggesting that the server in this case fires the weapon earlier than the client is allowed to.
Revision 2015-06-14 08:08 by unknownna
Steps To Reproduce 1. zandronum -iwad doom2.wad -host +lastmanstanding 1 +lmsallowedweapons 623 +sv_nomonsters 1 +botskill 0
2. "addbot" in the server console.
3. Connect a client to the server with an emulated ping of 302.
4. Join the game.
5. Kill the bot with a weapon.
6. Select the SSG and hold +attack when the "<name> wins!" message appears.
Revision 2018-08-28 06:41 by unknownna
Steps To Reproduce 1. zandronum -iwad doom2.wad -host +lastmanstanding 1 +lmsallowedweapons 623 +sv_nomonsters 1
2. Connect 2 clients to the server, with at least one using an emulated ping of 300.
3. Join the game with both clients.
4. Kill the other player using the client with 300 ping.
5. Select the SSG and hold +attack when the "<name> wins!" message appears. The puffs will desync right after the win sequence ends.






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker