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| View Revisions: Issue #2311 | [ Back to Issue ] | ||
| Summary | 0002311: Weapon desync in (Team)Possession and (Team)LMS after win sequences: Client fires weapon too late | ||
| Revision | 2015-06-14 08:08 by unknownna | ||
| Description | Quote from unknownna |
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| Revision | 2018-08-28 06:41 by unknownna | ||
| Description | Quote from unknownna It desyncs right after the win sequences end. The puffs will appear at the wrong time compared to the animation of the weapon at the corresponding ping. In this case the puffs appear too early, suggesting that the server in this case fires the weapon earlier than the client is allowed to. |
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| Revision | 2015-06-14 08:08 by unknownna | ||
| Steps To Reproduce | 1. zandronum -iwad doom2.wad -host +lastmanstanding 1 +lmsallowedweapons 623 +sv_nomonsters 1 +botskill 0 2. "addbot" in the server console. 3. Connect a client to the server with an emulated ping of 302. 4. Join the game. 5. Kill the bot with a weapon. 6. Select the SSG and hold +attack when the "<name> wins!" message appears. |
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| Revision | 2018-08-28 06:41 by unknownna | ||
| Steps To Reproduce | 1. zandronum -iwad doom2.wad -host +lastmanstanding 1 +lmsallowedweapons 623 +sv_nomonsters 1 2. Connect 2 clients to the server, with at least one using an emulated ping of 300. 3. Join the game with both clients. 4. Kill the other player using the client with 300 ping. 5. Select the SSG and hold +attack when the "<name> wins!" message appears. The puffs will desync right after the win sequence ends. |
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