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View Revisions: Issue #1041 Back to Issue ]
Summary 0001041: +attack desync between clients causes ammo values to desync
Revision 2012-09-16 12:12 by unknownna
Description Attached screenshot. I set the severity to major since it's another weapon/ammo desync issue.
Revision 2018-08-27 06:42 by unknownna
Description See attached screenshot. If a client is tapping +attack rather fast, for instance when "sniping" with the chaingun, it can cause the ammo counter and coop spy view to desync.
Revision 2012-09-16 12:12 by unknownna
Steps To Reproduce 1. zandronum.exe -host +sv_cheats 1
2. Connect 2 clients to the server.
3. Join the game with client A.
4. "give all" in the console with client A.
5. Select the chaingun with client A.
6. Coop spy on client A with client B.
7. Repeatedly press +attack with client A.
Revision 2018-08-27 06:42 by unknownna
Steps To Reproduce 1. zandronum -host +sv_cheats 1
2. Connect 2 clients to the server.
3. Join the game with client A.
4. "give all" in the console with client A.
5. Select the chaingun with client A.
6. Coop spy on client A with client B.
7. Copy-paste "+attack;wait 1;-attack;wait 4;+attack;wait 1;-attack;wait 4;+attack;wait 1;-attack;wait 5;+attack;wait 1;-attack;wait 4;+attack;wait 1;-attack;wait 5;+attack;wait 1;-attack;wait 4;+attack;wait 1;-attack;wait 5;+attack;wait 1;-attack" into the console with Client A.
Client B's observed ammo counter will only keep falling further behind each time the bind is used.

Revision 2012-09-16 12:12 by unknownna
Additional Information
Revision 2018-08-27 06:42 by unknownna
Additional Information I set the severity to major since it's another weapon/ammo desync issue.






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