Anonymous | Login | Signup for a new account | 2024-04-19 16:24 UTC |
My View | View Issues | Change Log | Roadmap | All Projects Issue Support Ranking | Rules | My Account |
View Revisions: Issue #1041 | [ Back to Issue ] | ||
Summary | 0001041: +attack desync between clients causes ammo values to desync | ||
Revision | 2012-09-16 12:12 by unknownna | ||
Description | Attached screenshot. I set the severity to major since it's another weapon/ammo desync issue. | ||
Revision | 2018-08-27 06:42 by unknownna | ||
Description | See attached screenshot. If a client is tapping +attack rather fast, for instance when "sniping" with the chaingun, it can cause the ammo counter and coop spy view to desync. | ||
Revision | 2012-09-16 12:12 by unknownna | ||
Steps To Reproduce | 1. zandronum.exe -host +sv_cheats 1 2. Connect 2 clients to the server. 3. Join the game with client A. 4. "give all" in the console with client A. 5. Select the chaingun with client A. 6. Coop spy on client A with client B. 7. Repeatedly press +attack with client A. |
||
Revision | 2018-08-27 06:42 by unknownna | ||
Steps To Reproduce | 1. zandronum -host +sv_cheats 1 2. Connect 2 clients to the server. 3. Join the game with client A. 4. "give all" in the console with client A. 5. Select the chaingun with client A. 6. Coop spy on client A with client B. 7. Copy-paste "+attack;wait 1;-attack;wait 4;+attack;wait 1;-attack;wait 4;+attack;wait 1;-attack;wait 5;+attack;wait 1;-attack;wait 4;+attack;wait 1;-attack;wait 5;+attack;wait 1;-attack;wait 4;+attack;wait 1;-attack;wait 5;+attack;wait 1;-attack" into the console with Client A. Client B's observed ammo counter will only keep falling further behind each time the bind is used. |
||
Revision | 2012-09-16 12:12 by unknownna | ||
Additional Information | |||
Revision | 2018-08-27 06:42 by unknownna | ||
Additional Information | I set the severity to major since it's another weapon/ammo desync issue. |
Copyright © 2000 - 2024 MantisBT Team |