That said, it's not really over yet. While those runs helped deem the general stability of the current beta, there's some tracker entries that need resolving. During the idle state of the testing team, there were fixes done that never really recieved proper testing, and now said outstanding issues need clearing.
These tickets need testing:
*NOTHING*
These tickets have been resolved:
- 0000914 - Grenades de-sync when bouncing off a solid actor
- 0000917 - Players default to No Weapon in LMS
- 0000718 - Projectile desync when fired to an edge (see demo for the effect)
- 0000793 - Hexen player bosses desync
- 0000849 - Stronghold STR20 triggers an assertion failure on server
- 0000912 - Low Frames Per Second on the latest July 1st build
- 0000936 - Missile Movement not clipped on client when hitting line horizon online
- 0000156 - allow "spectate" to remove you from the queue line
- 0000926 - Weapons dropped partially in a wall cannot be picked up
- 0000832 - Spectator bodies are affected by SetPlayerProperty & SetActorProperty
- 0000833 - Certain effects in SetPlayerProperty are not working as intended online
- 0000776 - Custom pain/wound states don't work online
- 0000581 - demo_skiptonextround or demo_skiptonextpoint
- 0000904 - DISCONNECT scripts return negative player number on specating (new CompatFlag?), or new DISCONNECT parameter
- 0000866 - Server doesn't inform clients about SetActorVelocity
- 0000803 - Reducing Monster Bandwidth Patch
- 0000801 - MageWandSmoke actor not removed online
- 0000828 - Missing medal announcer for coop spy.
- 0000781 - [Hexen] Planting planet gems on the board in Seminary causes no puzzle sound
- 0000770 - Raising player cap (to 64 or 255)
- 0000263 - Some menu issues || Skulltag 98x versus GZDoom 323
- 0000841 - Console icon is stuck on player's head if the server misses a certain packet