ZSWarrior Released!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Ivan
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ZSWarrior Released!

#1

Post by Ivan » Wed Oct 30, 2013 2:46 pm

Image
Image
Here it is, in all it's glory! All weapons, all enemies plus more in this incredible gore-fest Ninja game where you slaughter all kinds of enemies with all kinds of ridiculous weaponry! This is probably very unfair in a PVP game, but it is supported. So far, it's intended for use with coop style map packs, such as TNT, Scythe, etc.

Here is the download for the final release.
Spoiler: Here are some notes: (Open)
- Server MUST have sv_itemrespawn 1 if it's an online game (local ones don't have to, but it is suggested), otherwise many weapons will not work properly.
* If you are playing on SP, remember that I may not assure it's going to be a perfectly balanced game.

- Jumping/crouching is entirely optional as long as it doesn't break compatibility with the wad played.

- Make sure you have an alternate fire, previous/next item and activate item key bound.

- Weapon list:
+ Slot 1: Katana (Alt fire makes you spin, dealing damage all around)
+ Slot 2: Shuriken (Alt fire shoots only one) | +18 from a pickup
+ Slot 3: Riotgun (Alt fire switches modes) | +8 per ammo or 20 from weapon
+ Slot 4: Uzi/UziDouble (Alt fire to reload) | +50 per pickup/ammo
+ Slot 5: Missile Launcher (Alt fire switches modes) | +5 per pickup/ammo
+ Slot 6: Grenade Launcher | +5 per pickup/ammo
+ Slot 7: Sticky Bombs (Alt fire shoots a non-sticky version) | +5 per pickup/ammo
+ Slot 8: Railgun (Alt fire Zooms in/out) | +5 per pickup/ammo
+ Slot 9: Guardian Head (Alt fire switches modes) | +30 per pickup
+ Slot 0: Ripper Heart | +1 per pickup

- Monster replacer list:
+ Zombieman, Shotgunguy -> Brown Ninja
+ Imp -> Brown Ninja/Blue Wizard/Ripper Baby
+ Wolfenstein SS -> Brown Ninja
+ Chaingunguy -> Blue Wizard
+ Demon/Spectre -> Baby Ripper/Coolie
+ Cacodemon -> Coolie Ghost
+ Pain Elemental/Lost Soul -> Coolie Ghost
+ Hell Knight -> Ripper/Overgrown Baby Ripper/Red Wizard/Guardian
+ Baron of Hell -> Ripper Leader/Guardian/Sumo
+ Arch Vile -> Dark Ninja/Yellow Wizard
+ Revenant -> Red Ninja/Orange Ninja/Blue Wizard/Green Wizard/Assassin
+ Arachnotron -> Red Ninja/Orange Ninja/Green Wizard/Assassin
+ Mancubus -> Gray Ninja/Red Wizard/Serpent God
+ Spider MasterMind -> Serpent God Boss
+ CyberDemon -> Sumo Boss

Shadow Warrior Replacer mod made by IvanDobrovski. You may use any content in this, but you can not edit and then distribute this
without asking me first. Remember to credit things where due.
Spoiler: Credits (Open)
Sprites/Textures/Graphics: 3D Realms, Devolver Digital.
Sounds: 3D Realms, Raven Software
Decorate: Wang talk code body from Samsara, by ijonTichy and TerminusEst13.
Music: Lee Jackson

Beta Testing: Aenima, Combinebobnt, DevilHunter, TerminusEst13, Qent, Valherran.

Tools Used: bastART, GoldWave, Paint.NET, SLADE 3.
Spoiler: Known Bugs (Open)
* Specials like those of MAP07 of Doom2 will not work, I can't fix it. (Fixed in new Zandronum release)
Enjoy!
Last edited by Ivan on Thu Jan 02, 2014 6:10 pm, edited 1 time in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

Catastrophe
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RE: ZWarrior

#2

Post by Catastrophe » Wed Oct 30, 2013 2:48 pm

I thought this was another DBZ mod from the name lol

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Ivan
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RE: ZWarrior

#3

Post by Ivan » Wed Oct 30, 2013 3:00 pm

Catastrophe wrote: I thought this was another DBZ mod from the name lol
Now that I think of that, you're right. It wasn't intentional though... I also forgot to mention the name isn't final so opinions about that are also welcome.

ZWang anyone?
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: ZWarrior

#4

Post by Ænima » Wed Oct 30, 2013 4:55 pm

Shadow-num? Zandro Warrior?


Actually I like ZWang, but some people might confuse it for Dwango or something.
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


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RE: ZWarrior

#5

Post by IdeIdoom » Wed Oct 30, 2013 5:24 pm

Good job, now onto the levels
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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RE: ZWarrior

#6

Post by Valherran » Wed Oct 30, 2013 6:00 pm

I'd love to toy around with the item/monster replacer version, would it also be compatible with the other IWADs?

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RE: ZWarrior

#7

Post by Ivan » Wed Oct 30, 2013 6:07 pm

Valherran wrote: I'd love to toy around with the item/monster replacer version, would it also be compatible with the other IWADs?
That'll be the goal.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: ZWarrior

#8

Post by Slim » Wed Oct 30, 2013 8:13 pm

Mayber name it ZSWarrior, it works so no one can confuse it for another mod?

I think that'd work.
Last edited by Slim on Wed Oct 30, 2013 8:13 pm, edited 1 time in total.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

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RE: ZWarrior

#9

Post by Ermin » Thu Oct 31, 2013 1:06 pm

hey if your doing a total conversion of shadow warrior, your welcome to use the codes i used in the OLD classic rivalry i made, the codes are very accurate to the original weapons an monsters. if you have a youtube account, contact this guy http://www.youtube.com/user/1Tristan2 , mension me an the OLD CR and hel give you the mod. it has a tone of useful stuff including monsters an items an all there codes.
Last edited by Ermin on Thu Oct 31, 2013 1:06 pm, edited 1 time in total.
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RE: ZWarrior

#10

Post by Ivan » Thu Oct 31, 2013 5:08 pm

Ermin wrote: hey if your doing a total conversion of shadow warrior, your welcome to use the codes i used in the OLD classic rivalry i made, the codes are very accurate to the original weapons an monsters. if you have a youtube account, contact this guy http://www.youtube.com/user/1Tristan2 , mension me an the OLD CR and hel give you the mod. it has a tone of useful stuff including monsters an items an all there codes.
I contacted the said person, let's wait for the response.
Suicide Slim wrote: Mayber name it ZSWarrior, it works so no one can confuse it for another mod?

I think that'd work.
That sounds good. The name is now ZSWarrior.
Last edited by Ivan on Thu Oct 31, 2013 5:09 pm, edited 1 time in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: ZSWarrior

#11

Post by TerminusEst13 » Thu Oct 31, 2013 6:19 pm

Ivan wrote:
Ermin wrote: hey if your doing a total conversion of shadow warrior, your welcome to use the codes i used in the OLD classic rivalry i made, the codes are very accurate to the original weapons an monsters. if you have a youtube account, contact this guy http://www.youtube.com/user/1Tristan2 , mension me an the OLD CR and hel give you the mod. it has a tone of useful stuff including monsters an items an all there codes.
I contacted the said person, let's wait for the response.
It's worth noting that the old Classic Rivalry had all graphics converted to the Doom palette and are NOT actually "very accurate" to the original weapons and monsters.
It's good for a resource dump, but you might end up having to work around quite a bit.
Last edited by TerminusEst13 on Thu Oct 31, 2013 6:20 pm, edited 1 time in total.
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RE: ZSWarrior

#12

Post by Ermin » Thu Oct 31, 2013 10:27 pm

TerminusEst13 wrote: It's worth noting that the old Classic Rivalry had all graphics converted to the Doom palette and are NOT actually "very accurate" to the original weapons and monsters.
It's good for a resource dump, but you might end up having to work around quite a bit.
At no point did i say the graphics would be of use to him. And there more accurate then anybody elses codes ive seen in place of those weapons.
Now if theres anything else youd like to point out please feell free, or perhaps you could assist him, after all i hear your suppose to be better than me.
Last edited by Ermin on Thu Oct 31, 2013 10:36 pm, edited 1 time in total.
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RE: ZSWarrior

#13

Post by Ænima » Thu Oct 31, 2013 11:34 pm

Ermin wrote: after all i hear your suppose to be better than me.
... Attitude much?
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: a pack made by our community

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RE: ZSWarrior

#14

Post by Ivan » Fri Nov 01, 2013 5:10 pm

So here's a little bit of progress:

[spoiler]Image[/spoiler]

We have the whole family of ninjas together! They act almost exactly the same as in original minus the fact that they don't jump or crouch. (I don't really know of a simple method to do both that works in all situations ie. not map dependant. Since when they would crouch they really wouldn't move too far while crouched, so it'd be a temporary state change on the actor. For jump, if only it could reach the target by jumping and for the short term goal of this becoming a monster replacer, it wouldn't work I guess) But fear not, it's planned to be in the later releases!
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: ZSWarrior

#15

Post by Ivan » Sat Nov 02, 2013 1:19 pm

Here's a little question to anyone who is familiar with the enemy types in Shadow Warrior. What type of enemy (or enemies) in Doom should they replace and why? I'm having a bit of a trouble deciding this on my own so some input is appreciated.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: ZSWarrior

#16

Post by Valherran » Sun Nov 03, 2013 10:21 pm

Will get back to you on that one, I am pretty good at this sort of thing. ^^

EDIT; % = chance to be, you can decide the numbers, Here ya go:

Rifle Zombie - Brown Ninja
Shotgun Zombie - Brown Ninja, %Grey Ninja
Chaingun Zombie - Red Ninja, %Orange Ninja
Imp - Baby Ripper
Pinky - Coolie
Spectre - Ripper
Lost Soul - Hornets, %Accursed Heads
Hell Knight - Guardian, %Ripper
Baron of Hell - Giant Ripper
Cacodemon - Coolie Ghost
Pain Elemental - Female Warrior, %Shadow Ninja
Mancubus - Guardian
Revenant - Female Warrior, %Shadow Ninja
Arch Vile - Serpent God
Cyber Demon - Sumo
Spider Mastermind - Zilla
Last edited by Valherran on Sun Nov 03, 2013 11:33 pm, edited 1 time in total.

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RE: ZSWarrior

#17

Post by Ivan » Sun Nov 03, 2013 10:31 pm

Valherran wrote: Will get back to you on that one, I am pretty good at this sort of thing. ^^
Actually I already took a huge progress and am doing some testing on my own end right now, if anyone wants to help contribute I can send the beta I have.

The current weapon/monster list is as follows:

Code: Select all

- Weapon list:
	+ Slot 1: Katana
	+ Slot 2: Shuriken (Alt fire shoots only one) | +18 from a pickup
	+ Slot 3: Riotgun (Alt fire switches modes)  | +8 per ammo or 20 from weapon
	+ Slot 4: Uzi/UziDouble (Alt fire to reload)  | +50 per pickup/ammo
	+ Slot 5: Missile Launcher (Alt fire switches modes) | +5 per pickup/ammo
	+ Slot 6: Grenade Launcher | +5 per pickup/ammo
	+ Slot 7: Sticky Bombs | +5 per pickup/ammo
	+ Slot 8: Railgun | +5 per pickup/ammo
	+ Slot 9: Guardian Head (Alt fire switches modes) | +30 per pickup
	+ Slot 0: Ripper Heart | +1 per pickup

- Monster replacer list:
	+ Zombieman, Shotgunguy -> Brown Ninja
	+ Imp -> Brown Ninja/Blue Wizard/Ripper Baby
	+ Wolfenstein SS -> Brown Ninja
	+ Chaingunguy -> Red Ninja/Blue Wizard
	+ Demon/Spectre -> Baby Ripper/Coolie
	+ Cacodemon -> Coolie Ghost
	+ Pain Elemental/Lost Soul -> Coolie Ghost
	+ Hell Knight -> Ripper/Overgrown Baby Ripper/Red Wizard/Guardian
	+ Baron of Hell -> Ripper Leader/Guardian/Sumo
	+ Arch Vile -> Dark Ninja/Yellow Wizard
	+ Revenant -> Orange Ninja/Blue Wizard/Green Wizard/Assassin
	+ Arachnotron -> Orange Ninja/Green Wizard/Assassin
	+ Mancubus -> Gray Ninja/Red Wizard/Serpent God
	+ Spider MasterMind -> SerpentGod Boss
	+ CyberDemon -> Sumo Boss
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: ZSWarrior

#18

Post by Ænima » Sun Nov 03, 2013 11:08 pm

Maybe switch the grenade launcher and the missile launcher. Unless i'm mistaken, the missile launcher was more powerful.
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


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: a pack made by our community

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RE: ZSWarrior

#19

Post by Ivan » Sun Nov 03, 2013 11:17 pm

Ænima wrote: Maybe switch the grenade launcher and the missile launcher. Unless i'm mistaken, the missile launcher was more powerful.
The direct hit damage of the missile launcher is way more than grenade's, but it has way more area damage than the missile.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: ZSWarrior

#20

Post by Ænima » Sun Nov 03, 2013 11:19 pm

Ivan wrote:
Ænima wrote: Maybe switch the grenade launcher and the missile launcher. Unless i'm mistaken, the missile launcher was more powerful.
The direct hit damage of the missile launcher is way more than grenade's, but it has way more area damage than the missile.
Ohhhhhhhh.

I always tried to direct-hit enemies in SW as much as possible anyways just because of the yummy gibs. :p
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


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: a pack made by our community

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