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IDProjectCategoryView StatusDate SubmittedLast Update
0000263Zandronum[All Projects] Bugpublic2011-01-17 01:322018-09-30 19:52
Reporterunknownna 
Assigned ToTorr Samaho 
PrioritylowSeveritytrivialReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version1.0 
Summary0000263: Some menu issues || Skulltag 98x versus GZDoom 323
Description* The "Compatibility Options" menu has one error. The "compatmode" setting is displayed too far on the right in Skulltag 98x compared to GZDoom 323.

* Color sliders for custom colors in "Options -> Display Options -> Automap Options -> Set Custom Colors" don't react at all unless you select a color from the palette below. It's not like this in GZDoom 323.

* Toggling "teamplay" in "Gameplay Options" has no visible effect, but it does take effect. Opening the console once allows you to toggle it properly. It's not like this in GZDoom 323.

Steps to reproduce:

1. Start Skulltag.
2. Go to "Options -> Gameplay Options".
3. Toggling "teamplay" doesn't seem to work.
4. Exit the menu.
5. Open the console.
6. Go back to "Options -> Gameplay Options" and toggle "teamplay". It works properly now.

* If "GL_LightMode" is set to 2, i.e., "Doom", it'll always be saved as 3, i.e., "Dark". It's not like this in GZDoom 323. I also noticed that the menu behaves differently if the software renderer is in use. Sector light mode "Doom" disappears from the menu. And once it's at "Dark", the LEFT ARROW key has no effect when trying to cycle through the values (sound plays though).
Skulltag 98x and GZDoom 323 behave the same way in this regard.

Also reported here:'http://www.skulltag.com/forum/viewtopic.php?f=33&t=21733 [^]'

* Missing menu sounds.

Missing "menu/change" sound when cycling/toggling some options, e.g., "Announcer", "Class", "Handicap" and "Skin" in "Options -> Player Setup". Missing "menu/choose" sound as well in some menus. It's not like this in GZDoom 323. The "menu/change" sound is also missing in the "Gameplay Options" and "Compatibility Options" menu, but it's also like this in GZDoom 323.

Also reported here:'http://www.skulltag.com/forum/viewtopic.php?f=33&t=22074 [^]'

* Out-of-sync "Gameplay Options" menus. "Options -> Gameplay Options" versus "Multiplayer -> Offline Skirmish -> Gameplay Options".

Also reported here:'http://www.skulltag.com/forum/viewtopic.php?f=33&t=18164 [^]'
Additional InformationI took some screenshots of the issues.

BTW, why are all the menus scaled differently in Skulltag compared to (G)ZDoom/ZDaemon?
Attached Filespng file icon compat_menu.png [^] (278,763 bytes) 2011-01-17 01:33
png file icon gameplay_menu_01.png [^] (133,911 bytes) 2011-01-17 01:35


png file icon gameplay_menu_02.png [^] (78,289 bytes) 2011-01-17 01:35


png file icon opengl_menu.png [^] (78,735 bytes) 2011-01-17 01:36


png file icon player_menu.png [^] (149,357 bytes) 2011-01-17 01:36


png file icon skirmish_menu.png [^] (169,658 bytes) 2011-01-17 01:37


png file icon text_menu.png [^] (115,286 bytes) 2011-01-17 01:38


png file icon automap_menu.png [^] (82,364 bytes) 2011-01-17 01:38


png file icon compat_menu_02.png [^] (77,171 bytes) 2011-01-17 20:42


png file icon carnevil_bug.png [^] (56,198 bytes) 2011-01-17 20:44


png file icon text_menu_02.png [^] (99,344 bytes) 2011-01-18 17:18


png file icon opengl_menu_02.png [^] (68,770 bytes) 2011-01-18 17:19


png file icon opengl_menu_03.png [^] (64,733 bytes) 2011-01-18 17:20


png file icon load_menu.png [^] (441,373 bytes) 2011-01-31 12:09
png file icon player_menu_02.png [^] (129,462 bytes) 2011-02-12 00:05


png file icon player_menu_03.png [^] (57,491 bytes) 2011-02-15 04:42


png file icon save_menu.png [^] (63,733 bytes) 2012-05-10 00:56

- Relationships
related to 0000324closedTorr Samaho menu_player doesn't work. 
related to 0000339closedTorr Samaho Menu graphics animate twice as fast after getting kicked from server if a bot/player is on the server 

-  Notes
User avatar (0000818)
Torr Samaho (administrator)
2011-01-17 17:20

This contains various fixes:

- Various sliders in the player setup, the text scaling and the offline skirmish menu didn't play "menu/change" when toggled. (Those sliders that don't make any sound in GZDoom 323 still don't make any sound in ST)
- The RGB sliders for custom colors in "Options -> Display Options -> Automap Options -> Set Custom Colors" didn't work.
- The "Compatibility mode" value in the compatibility options menu was displayed too far on the right.

The last fix was tricky, would be good if you check all the menus to see if it broke anything.

> BTW, why are all the menus scaled differently in Skulltag compared to (G)ZDoom/ZDaemon?

This is because of a decision Carn made a long time ago. IIRC Skulltag is more accurate in preserving the aspect ratio Vanilla Doom used for the menus by taking into account that Vanilla Doom displayed 320x200 with an aspect ration of 4:3.
User avatar (0000819)
unknownna (updater)
2011-01-17 20:41
edited on: 2011-01-18 17:36

> - Various sliders in the player setup, the text scaling and the offline skirmish menu didn't play "menu/change" when toggled. (Those sliders that don't make any sound in GZDoom 323 still don't make any sound in ST)

Seems to be working properly now. I see that (G)ZDoom has a different nameplate in the "Player Setup" menu. A sound is played when you select it.

> - The RGB sliders for custom colors in "Options -> Display Options -> Automap Options -> Set Custom Colors" didn't work.

Looks like they are working as intended now.

From what I can tell, the automap behaves differently in Skulltag compared to GZDoom 323. It doesn't draw the map in real-time when you walk/run around. Did I overlook a CVAR?

> This is because of a decision Carn made a long time ago. IIRC Skulltag is more accurate in preserving the aspect ratio Vanilla Doom used for the menus by taking into account that Vanilla Doom displayed 320x200 with an aspect ration of 4:3.

Ok, so I assume that it'll stay this way, unless you want it to be like (G)ZDoom.

> - The "Compatibility mode" value in the compatibility options menu was displayed too far on the right. The last fix was tricky, would be good if you check all the menus to see if it broke anything.

I couldn't find any issues from a quick test. Is there anything in particular that could have been broken by the fix?

Is it possible to freeze the "Compatibility Mode" setting if the game is played on a server? Right now, you can toggle it back and forth between the various settings. Skulltag doesn't save the CompatFlags to the selected "Compatibility Mode" like GZDoom 323 does. How about having it default to the "Default" mode whenever Skulltag starts instead?

Hmm, I tried to play online with this build. Skulltag created a new .ini file in the main folder when I quit Skulltag while still on the server. In other words, two identical .ini files are in the same folder. But one of the .ini files disappear when I refresh the folder. Oddly, it doesn't happen if I join my server manually through the console. I'm using IDE.

BTW, I found another issue. Perhaps not due to Skulltag though. When I "manually" connect to my own server, i.e., start Skulltag and then type "connect localhost" in the console, the player movement and mouse input is delayed by 2-3 seconds once connected. If I take a screenshot or reconnect, the delay goes away. This does not happen when I connect to my server through IDE.

Also, I noticed that if you through "Multiplayer -> Spectate" turn into a spectator while the credits map is playing, i.e., "credmap.wad", the console will print "(ST)Carnevil joined the spectators.". And the map will also end if you either open the console or go to the "Player Setup" menu.

EDIT:

Found some more issues.

* You cannot toggle any of the shader options in "Options -> Display Options -> OpenGL Options -> Shader Options" if the software renderer is in use.

* The slider in "Options -> Display Options -> Message Options -> Text Scaling" has the default values set to 32 x 32. The minimal value on the slider is 320 x 240 if the software mode renderer is in use, but 640 x 480 if the OpenGL one is in use.

* Fog mode "Radial" disappears from "Options -> Display Options -> OpenGL Options -> Preferences" if the software renderer is in use. And if fog mode "Standard" is selected, the RIGHT ARROW and ENTER key has no effect.

User avatar (0000909)
unknownna (updater)
2011-01-31 12:07
edited on: 2011-01-31 12:15

I found something with the "Load Game" menu. If you have opened the console before trying to load an incompatible game, the whole background will turn into a HOM (if the OpenGL renderer is in use). It's not fixed in GZDoom 323 (also broken in GZDoom SVN build r1183).

Steps to reproduce:

1) Start Skulltag with a pwad loaded.
2) Save a game.
3) Quit Skulltag.
4) Start Skulltag without a pwad loaded.
5) Open the console.
6) Go to the "Load Game" menu and load the saved game.

User avatar (0001041)
unknownna (updater)
2011-02-12 00:04

The "press space to see back / front" message is displayed in gray in Skulltag. In (G)ZDoom it's displayed in gold / white.
User avatar (0001042)
Edward-san (developer)
2011-02-12 01:06

>I found something with the "Load Game" menu. If you have opened the console before trying to load an incompatible game, the whole background will turn into a HOM (if the OpenGL renderer is in use). It's not fixed in GZDoom 323 (also broken in GZDoom SVN build r1183).

I was able to reproduce this also with zDoom svn r3131.
Someone should open a bug report at zdoom forum.
User avatar (0001091)
unknownna (updater)
2011-02-15 04:40

You can also use "\n" in your name to create new lines in the "Player Setup" menu.

> I was able to reproduce this also with zDoom svn r3131.
Someone should open a bug report at zdoom forum.

I'll keep that in mind.
User avatar (0001160)
unknownna (updater)
2011-03-15 16:29
edited on: 2011-03-15 16:38

There's something strange going on in the skirmish menu. If you try to start a skirmish when the credits map demo is playing, the dmflags set in "Multiplayer -> Offline Skirmish -> Gameplay Options" won't take effect. Instead, the ones in "Options -> Gameplay Options" will be in effect. You can always reproduce this.

Edit:

> Someone should open a bug report at zdoom forum.

'http://forum.zdoom.org/viewtopic.php?f=2&t=28802 [^]'

User avatar (0001161)
Edward-san (developer)
2011-03-15 18:42

>'http://forum.zdoom.org/viewtopic.php?f=2&t=28802 [^]'
yeah I've read it, now let's wait for a response from the devs (Graf said in another thread that he and Randy are busy with their things ... :\ )
User avatar (0001382)
Edward-san (developer)
2011-04-17 17:49
edited on: 2011-04-17 17:55

[Fixed] in revision 3187.

User avatar (0003608)
unknownna (updater)
2012-05-10 00:55

Quote from Tiger
When you type a name of a new/old save game, the cursor will be inaccurate from it's position.
User avatar (0003728)
TummyFish (reporter)
2012-06-10 05:13

I've had that gl_lightmode problem for a while and it is rather annoying.
User avatar (0004135)
Torr Samaho (administrator)
2012-07-29 13:24

The gl_lightmode problem should be fixed now. Please test this with the next beta build.
User avatar (0004196)
Watermelon (developer)
2012-08-02 13:45

GL_LightMode issue was fixed for me in the latest build. The other stuff on the menu is also working now. I think this is confirmed fixed unless I missed something.
User avatar (0004204)
Torr Samaho (administrator)
2012-08-02 19:09

Alright, I'll close this then. The ticket contains too many separate issues anyway. If something mentioned in here is not fixed yet, please re-report it in a new ticket.

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- Issue History
Date Modified Username Field Change
2011-01-17 01:32 unknownna New Issue
2011-01-17 01:33 unknownna File Added: compat_menu.png
2011-01-17 01:35 unknownna File Added: gameplay_menu_01.png
2011-01-17 01:35 unknownna File Added: gameplay_menu_02.png
2011-01-17 01:36 unknownna File Added: opengl_menu.png
2011-01-17 01:36 unknownna File Added: player_menu.png
2011-01-17 01:37 unknownna File Added: skirmish_menu.png
2011-01-17 01:38 unknownna File Added: text_menu.png
2011-01-17 01:38 unknownna File Added: automap_menu.png
2011-01-17 17:20 Torr Samaho Note Added: 0000818
2011-01-17 17:20 Torr Samaho Assigned To => Torr Samaho
2011-01-17 17:20 Torr Samaho Status new => feedback
2011-01-17 20:41 unknownna Note Added: 0000819
2011-01-17 20:41 unknownna Status feedback => assigned
2011-01-17 20:42 unknownna File Added: compat_menu_02.png
2011-01-17 20:44 unknownna File Added: carnevil_bug.png
2011-01-18 17:18 unknownna File Added: text_menu_02.png
2011-01-18 17:19 unknownna File Added: opengl_menu_02.png
2011-01-18 17:20 unknownna File Added: opengl_menu_03.png
2011-01-18 17:36 unknownna Note Edited: 0000819 View Revisions
2011-01-31 12:07 unknownna Note Added: 0000909
2011-01-31 12:09 unknownna File Added: load_menu.png
2011-01-31 12:15 unknownna Note Edited: 0000909 View Revisions
2011-02-12 00:04 unknownna Note Added: 0001041
2011-02-12 00:05 unknownna File Added: player_menu_02.png
2011-02-12 01:06 Edward-san Note Added: 0001042
2011-02-15 04:40 unknownna Note Added: 0001091
2011-02-15 04:42 unknownna File Added: player_menu_03.png
2011-03-15 02:38 unknownna Relationship added related to 0000324
2011-03-15 16:29 unknownna Note Added: 0001160
2011-03-15 16:34 unknownna Note Edited: 0001160 View Revisions
2011-03-15 16:38 unknownna Note Edited: 0001160 View Revisions
2011-03-15 18:42 Edward-san Note Added: 0001161
2011-04-17 17:49 Edward-san Note Added: 0001382
2011-04-17 17:55 Edward-san Note Edited: 0001382 View Revisions
2011-04-22 23:06 unknownna Relationship added related to 0000339
2012-05-10 00:55 unknownna Note Added: 0003608
2012-05-10 00:56 unknownna File Added: save_menu.png
2012-06-09 13:22 Torr Samaho Category General => Bug
2012-06-10 05:13 TummyFish Note Added: 0003728
2012-07-29 13:24 Torr Samaho Note Added: 0004135
2012-07-29 13:25 Torr Samaho Status assigned => needs testing
2012-08-02 13:45 Watermelon Note Added: 0004196
2012-08-02 19:09 Torr Samaho Note Added: 0004204
2012-08-02 19:10 Torr Samaho Status needs testing => resolved
2012-08-02 19:10 Torr Samaho Fixed in Version => 1.0
2012-08-02 19:10 Torr Samaho Resolution open => fixed
2018-09-30 19:52 Blzut3 Status resolved => closed






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