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IDProjectCategoryView StatusDate SubmittedLast Update
0000936Zandronum[All Projects] Bugpublic2012-07-26 07:062018-09-30 19:53
ReporterStrikerMan780 
Assigned ToDusk 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.0-beta 
Target VersionFixed in Version1.0 
Summary0000936: Missile Movement not clipped on client when hitting line horizon online
DescriptionMyself and a few of my buddies found an interesting bug in regards to missile movement online. When you fire certain projectiles at a line horizon, it will die server-side, but the client will not be informed, so the missile keeps flying, past the boundaries of the map and into the void. If the projectile flies into the void far enough, it will come out on the other side of the map, flying forever if there's nothing solid for it to collide into.

Eventually, this will cause an immense amount of FPS drops for players, as the projectiles keep building up. Ruin has recorded a video of our play session:
'http://www.youtube.com/watch?v=0rq27EutuME [^]'
Steps To ReproduceFire a rocket into a line horizon on a map, it should just keep going past the line without being killed. It seems to happen every time when firing north or south in our tests, whereas in other directions, it's 50/50.
Attached Files

- Relationships
related to 0000718closedTIHan Projectile desync when fired to an edge (see demo for the effect) 
related to 0000912closedDusk Low Frames Per Second on the latest July 1st build 

-  Notes
User avatar (0004085)
StrikerMan780 (reporter)
2012-07-26 07:07
edited on: 2012-07-26 07:09

It helps to note that disconnecting and reconnecting to the server causes the projectiles to disappear, most likely indicating they were only alive on the client, as suspected. Also, the bug doesn't seem to affect Hexen-Style FastProjectiles.

User avatar (0004086)
Torr Samaho (administrator)
2012-07-26 19:21

And the third thing caused by the fix in 0000718:0003505...
User avatar (0004092)
Dusk (developer)
2012-07-27 00:08

For the record, this also happens if a missile hits the sky and is meant to vanish.
User avatar (0004117)
Dusk (developer)
2012-07-28 21:16
edited on: 2012-07-28 21:17

It seems this happens because the CLIENT_CanClipMovement prevents clients from going to AActor::Destroy, thus the actors won't get deleted. I added explicit server-commands calls for destroying the actors.

I did gruesome things to fix this (i.e. copy/paste a check six times). :(

'https://bitbucket.org/CrimsonDusk/neurosphere/changeset/62431d2681e0b6821e6d28630846be6d7df465ce [^]'

User avatar (0004122)
Torr Samaho (administrator)
2012-07-29 07:02

Thanks!
Quote from Dusk
I did gruesome things to fix this (i.e. copy/paste a check six times). :(

Yeah, that's pretty gruesome, but this is consistent with how these kind of things are handled...

So, the fix itself looks fine, good work on that! There is just my usual nitpicking ;): You shortened something to use NETWORK_InClientMode at a place that has nothing to do with this fix. IMHO this shouldn't be in the fix commit. Also there is a newline after line 2764 missing and the trailing tabs in line 2899 shouldn't be there. I can clean this myself with pull and collapse (but this way the commit meta data won't show your name anymore) or you can do this on your end, collapse the changes into a single changeset and I pull that one. Just let me know what you prefer.
User avatar (0004125)
Dusk (developer)
2012-07-29 10:49
edited on: 2012-07-29 10:57

I'll clear it out, one sec..

EDIT: done

User avatar (0004126)
Torr Samaho (administrator)
2012-07-29 11:53

Thanks! Pulled and rebased.
User avatar (0004176)
Qent (updater)
2012-08-01 02:32

The fix works.

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- Issue History
Date Modified Username Field Change
2012-07-26 07:06 StrikerMan780 New Issue
2012-07-26 07:07 StrikerMan780 Note Added: 0004085
2012-07-26 07:09 StrikerMan780 Note Edited: 0004085 View Revisions
2012-07-26 12:17 Dusk Assigned To => Dusk
2012-07-26 12:17 Dusk Status new => assigned
2012-07-26 19:20 Torr Samaho Relationship added related to 0000718
2012-07-26 19:21 Torr Samaho Note Added: 0004086
2012-07-27 00:08 Dusk Note Added: 0004092
2012-07-27 00:09 Dusk Relationship added related to 0000912
2012-07-28 21:16 Dusk Note Added: 0004117
2012-07-28 21:17 Dusk Note Edited: 0004117 View Revisions
2012-07-28 21:17 Dusk Status assigned => needs review
2012-07-29 07:02 Torr Samaho Note Added: 0004122
2012-07-29 10:49 Dusk Note Added: 0004125
2012-07-29 10:57 Dusk Note Edited: 0004125 View Revisions
2012-07-29 10:57 Dusk Note Edited: 0004125 View Revisions
2012-07-29 11:53 Torr Samaho Note Added: 0004126
2012-07-29 11:53 Torr Samaho Status needs review => needs testing
2012-08-01 02:32 Qent Note Added: 0004176
2012-08-01 05:19 Torr Samaho Status needs testing => resolved
2012-08-01 05:19 Torr Samaho Fixed in Version => 1.0
2012-08-01 05:19 Torr Samaho Resolution open => fixed
2018-09-30 19:53 Blzut3 Status resolved => closed






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