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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000914 | Zandronum | [All Projects] Bug | public | 2012-07-12 18:02 | 2018-09-30 19:53 | ||||
Reporter | Minigunner | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | high | Severity | major | Reproducibility | random | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | 1.0 | |||||||
Summary | 0000914: Grenades de-sync when bouncing off a solid actor | ||||||||
Description | The latest Zandronum Alpha introduced a potentially game-breaking problem with the ST grenade (which is now defined in zandronum.pk3). The grenade would, at times, bounce off a solid actor (that is not a monster) AND enter its Death state, thus looking like a bouncing explosion. Also, when the Death state ends, and the grenade is still bouncing, players can be killed by the now-invisible grenade. | ||||||||
Steps To Reproduce | Just fire a grenade at a solid decoration, right at the top or the corners of the collision box. | ||||||||
Additional Information | Apparently, the client thinks that the grenade is supposed to explode upon hitting any solid actor, while the server still does the regular behavior. Also, players killed by the server-sided "invisible" grenade cannot find the damage source, leading to "%o died." | ||||||||
Attached Files | ![]() | ||||||||
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Minigunner (reporter) 2012-07-12 18:12 |
I forgot two things: 1) This is a multiplayer-only issue, obviously; everything works as intended in single-player. 2) Here is a more extended demo (linked externally due to size):'http://www.mediafire.com/?u9aj6rg9jitendd [^]' |
Torr Samaho (administrator) 2012-07-15 09:50 |
I bet this is another side effect of the fix for 0000718. I'll look into it. |
Torr Samaho (administrator) 2012-07-15 11:44 |
As suspected it was caused by the fix in 0000718:0003505. I hopefully fixed this now, please test this issue thoroughly in the next beta build. |
Qent (updater) 2012-07-22 17:44 |
This works right in 120715. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-07-12 18:02 | Minigunner | New Issue | |
2012-07-12 18:02 | Minigunner | File Added: 2012.07.12_10.43.47_udmx.skulltag_actorspk3.st_resourcespk3.cld | |
2012-07-12 18:12 | Minigunner | Note Added: 0003953 | |
2012-07-15 09:50 | Torr Samaho | Note Added: 0003982 | |
2012-07-15 09:50 | Torr Samaho | Assigned To | => Torr Samaho |
2012-07-15 09:50 | Torr Samaho | Status | new => confirmed |
2012-07-15 11:27 | Torr Samaho | Relationship added | related to 0000718 |
2012-07-15 11:28 | Torr Samaho | Relationship added | related to 0000912 |
2012-07-15 11:39 | Torr Samaho | Relationship deleted | related to 0000912 |
2012-07-15 11:44 | Torr Samaho | Note Added: 0003989 | |
2012-07-15 11:44 | Torr Samaho | Status | confirmed => needs testing |
2012-07-22 17:44 | Qent | Note Added: 0004046 | |
2012-07-22 18:03 | Torr Samaho | Status | needs testing => resolved |
2012-07-22 18:03 | Torr Samaho | Fixed in Version | => 1.0 |
2012-07-22 18:03 | Torr Samaho | Resolution | open => fixed |
2018-09-30 19:53 | Blzut3 | Status | resolved => closed |
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