DooM : The Golden Souls [Beta Released]

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Batandy
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DooM : The Golden Souls [Beta Released]

#1

Post by Batandy » Tue Jan 01, 2013 7:02 pm

Image

General Description
Doom : The Golden Souls is a groundbreaking hub-based mod, heavily influenced by one of the greatest games of all time: Super Mario 64.
To progress through the game, you must collect "Golden Souls" in order to unlock doors in the main hub, a big mansion. You can access any level through the paintings on the walls.
In order to explore every single part of a level, you may even need to backtrack in an older painting, after finding an important item.
The Gameplay
This mod has got alot of different gameplay styles: You may have to simply reach the golden soul in a level, while in another you'll have to rush through an Athletic level, avoiding obstacles and such, you may have to help some NPCs in order to reach your goal, or even collect 8 red coins to get the Soul.
The Weapons

Revolver
Image
Your starting weapon, it has to reload after 6 shots (or you can reload manually after firing some shots)

Over and Under Shotgun
Image
Your main shotgun, a good ol' break action gun!
It's really accurate (Based on real life shotguns, not videogame shotguns) but it has to reload after 2 shots (or you can reload manually).
Really powerful,but not really good agaist a large group of enemies.
The items

Image -Basic coin: Collect as many coins you can! They might be useful to buy portable medkits and refill ammo, or you might need them for some level based events.
Image - Big Coin: These coins are harder to find, usually you can find 3 of them hidden in a level. They are used to unlock secret rooms of the mansion
Image - Golden Soul : The main object of the game, you need to collect souls to unlock the mansion's doors and continue the game.

Video of the first level
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Beta

Download link: http://www.mediafire.com/?9ab23rg59ev563g

This description is not final and may change along with the development of the mod.
Last edited by Batandy on Sat Jan 05, 2013 3:09 pm, edited 1 time in total.

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Zakken
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RE: DooM : The Golden Souls

#2

Post by Zakken » Tue Jan 01, 2013 7:06 pm

Not bad! :P

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The Toxic Avenger
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RE: DooM : The Golden Souls

#3

Post by The Toxic Avenger » Tue Jan 01, 2013 7:50 pm

Great concept, let's just see if it lives up :>

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mr fiat
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RE: DooM : The Golden Souls

#4

Post by mr fiat » Tue Jan 01, 2013 8:01 pm

looks good, I'm glad it isn't trying to be like mario 64 too much. looking forward for the beta :>

Strych6
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RE: DooM : The Golden Souls

#5

Post by Strych6 » Tue Jan 01, 2013 8:45 pm

map in the video looks like a cool theme, nice atmosphere
Image

one_Two
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RE: DooM : The Golden Souls

#6

Post by one_Two » Tue Jan 01, 2013 10:11 pm

This looks fucking mint :)

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Ivan
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RE: DooM : The Golden Souls

#7

Post by Ivan » Tue Jan 01, 2013 10:52 pm

This looks really creative! Keep up the good work. (Also, I loved that pinata cacodemon!)
=== RAGNAROK DM ON ... uh... dead forever? ===
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Ijon Tichy
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RE: DooM : The Golden Souls

#8

Post by Ijon Tichy » Tue Jan 01, 2013 11:25 pm

I seem to be the only one who thinks that the mix of Doom in a Mario world does not work in the slightest. Because it doesn't. Keep the art style purely Doom-style or purely Mario-style, because mixing them is... bleh.

edit: oh yeah and you can bet your ass someone will make a Samsara compatibility patch for this :V
Last edited by Ijon Tichy on Wed Jan 02, 2013 2:37 am, edited 1 time in total.

darkstar64
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RE: DooM : The Golden Souls

#9

Post by darkstar64 » Wed Jan 02, 2013 3:31 am

All of my want.
Hypnotoad wrote:
That's a pony? I pegged him for some kind of skunk furry.

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RE: DooM : The Golden Souls

#10

Post by Lord_of_D: » Wed Jan 02, 2013 7:07 pm

lol, is this compatible for play Online?
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Batandy
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RE: DooM : The Golden Souls

#11

Post by Batandy » Thu Jan 03, 2013 9:17 am

Lord_of_D: wrote: lol, is this compatible for play Online?
Not quite sure, it's meant to be a singleplayer experience. It might work, but some scripts might break

EDIT: Second level texture test, Map02 will be called "Vanilla Hills", and you'll have to collect 8 red coins to find the Golden Soul
Image
Last edited by Batandy on Thu Jan 03, 2013 10:08 am, edited 1 time in total.

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RE: DooM : The Golden Souls

#12

Post by Submerge » Fri Jan 04, 2013 5:41 am

This idea is horrible. I LOVE IT.
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RE: DooM : The Golden Souls

#13

Post by Doc Holliday » Fri Jan 04, 2013 8:10 pm

Ijon Tichy wrote: I seem to be the only one who thinks that the mix of Doom in a Mario world does not work in the slightest. Because it doesn't. Keep the art style purely Doom-style or purely Mario-style, because mixing them is... bleh.

edit: oh yeah and you can bet your ass someone will make a Samsara compatibility patch for this :V
Image

I think it'll be fun to play
i dont really fuck w africa because people are starving and thats not baller to me

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RE: DooM : The Golden Souls

#14

Post by TerminusEst13 » Fri Jan 04, 2013 8:14 pm

This is going to be magnificent.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

Batandy
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RE: DooM : The Golden Souls

#15

Post by Batandy » Sat Jan 05, 2013 3:05 pm

Beta Released

Download Link : http://www.mediafire.com/?9ab23rg59ev563g
-Includes 3 Maps (1 of these is a secret map)

Image
Image

The third level is a secret, i haven't posted a single screenshot about it, so you'll have to discover it!
Just one thing, it's hard, really hard, but it's not impossible, so go for it!

I'll write the credits later

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