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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000982 | Zandronum | [All Projects] Suggestion | public | 2012-08-19 01:18 | 2014-10-09 16:35 | ||||
Reporter | Watermelon | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | duplicate | ||||||
Platform | OS | OS Version | |||||||
Product Version | 1.0-beta | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000982: Increase end of match (pre-intermission) time [controlled by server variable] | ||||||||
Description | With customized mods, people are starting to put stats on the end of the screen. See Zombie Horde, Who Dun It, Ghouls Vs Humans...etc, which are *very* active mods. So far we are limited to a 3 second duration of seeing 'round' statistics. Unfortunately the only way we can display statistics is to have them logged to the console and go back to check them (but this tends to look ugly compared to seeing a nice HUD with pictures/formatted text). Therefore, it would be nice to have a server variable that dictates pre-intermission time. The time would be in seconds, for example: sv_preintermissiontime 3 // Default value To prevent abuse, I figure it could be capped at something like 20 seconds? That way no one accidentally sets it to an absurd number; or possibly puke a log to the server/clients if the pre-intermission time is > 10 seconds. | ||||||||
Additional Information | This would be nice for myself in CTF where I could display the users Kills, Deaths, Pickups, Captures, Team points, frag/death ratio...etc Maybe even compare it with other players into one awesome HUD. So far I just draw it to the console but that is messy and requires a lot of scrolling when theres 4 v 4 CTF, or higher. | ||||||||
Attached Files | |||||||||
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ZzZombo (reporter) 2012-08-19 14:20 |
AFAIK stats in Zombie Horde/WDI are scripted HudMessageBold() and lasts for 6 seconds. |
Watermelon (developer) 2012-08-19 14:39 |
Thats on cooperative I think where you can extend it and then trigger the win sequence, you can't do that in games like CTF. |
Watermelon (developer) 2014-06-11 21:47 |
Changing the value is messy, I will check this out later |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-08-19 01:18 | Watermelon | New Issue | |
2012-08-19 14:20 | ZzZombo | Note Added: 0004401 | |
2012-08-19 14:39 | Watermelon | Note Added: 0004402 | |
2014-06-11 21:47 | Watermelon | Note Added: 0009120 | |
2014-06-11 21:47 | Watermelon | Status | new => acknowledged |
2014-10-09 16:35 | Watermelon | Status | acknowledged => closed |
2014-10-09 16:35 | Watermelon | Resolution | open => duplicate |
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