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IDProjectCategoryView StatusDate SubmittedLast Update
0000098Zandronum[All Projects] Bugpublic2010-10-11 06:192018-09-30 23:22
Reporterunknownna 
Assigned ToTorr Samaho 
PrioritylowSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98c 
Target Version2.0Fixed in Version2.0 
Summary0000098: backport Doom.exe's player_t::usedown variable from ZDoom r2045 so that respawning players don't activate switches
DescriptionSwitches in front of spawn spots are activated if players respawn with the '+use' key. This was fixed in ZDoom r2045.
Steps To ReproduceKill yourself in the example WAD. If the '+use' key is used to respawn, the exit switch will be activated when you respawn.
Additional Information'http://zdoom.org/Changelog/2045/files [^]'
Attached Files? file icon respawn_switch_bug_test.wad [^] (524 bytes) 2010-10-11 06:19

- Relationships
related to 0001025closedTorr Samaho Doors don't respond after pressing +use online 
child of 0001490closedTorr Samaho Backport ZDoom 2.5.0 

-  Notes
User avatar (0000386)
Torr Samaho (administrator)
2010-10-17 08:39

I backported the usedown changes from ZDoom revision 2045 and the fix for these changes from ZDoom revision 2049, but can't say whether this will have side effects to the use behavior online. Please test this experimental version. It's particularly interesting if it has any effect on'http://www.skulltag.com/forum/viewtopic.php?f=33&t=22171. [^]'
User avatar (0000394)
unknownna (updater)
2010-10-17 11:02

Fixed offline, but online, the fix behaves inconsistently.

I get this feeling that '+use' is sometimes triggered twice online for some reason, as stated by many in the linked thread.
User avatar (0000396)
Torr Samaho (administrator)
2010-10-17 11:10

So the online behavior is not improved at all with this fix, right? In this case, I'll probably won't include the backport now but wait till I upgrade the ZDoom base as a whole.
User avatar (0000400)
unknownna (updater)
2010-10-17 11:18
edited on: 2010-10-17 11:21

It has improved, but it's a bit strange. Sometimes it'll work as intended a couple of times, but then suddenly, it'll not work.

On a side note, I noticed that the 'kill' command (perhaps others too) is voided until 10 seconds has passed after server start.

EDIT:

Actually, it also behaves like that in 98c, so there's no improvement online. But what causes it to "work as intended" in 98c?

User avatar (0000415)
Torr Samaho (administrator)
2010-10-17 14:29

Do you mean why the ZDoom fix is not necessary online in 98c?
User avatar (0000418)
unknownna (updater)
2010-10-17 14:38
edited on: 2010-10-17 14:39

I wonder what causes 98c to sometimes behave as if the fix is there (online).

User avatar (0004963)
Watermelon (developer)
2012-10-05 14:54

This sounds like an archaic request, though this would help so much for a certain IDL map that we play (IDL MAP04) since one of the spawns is next to a switch, and for some reason players that spawn tend to open the switch and this makes it really difficult for the defender [usually me] as it helps people come in, or even worse... get out easier with the flag.
User avatar (0004996)
unknownna (updater)
2012-10-06 16:03

Quote from Watermelon
This sounds like an archaic request, though this would help so much for a certain IDL map that we play (IDL MAP04) since one of the spawns is next to a switch, and for some reason players that spawn tend to open the switch and this makes it really difficult for the defender [usually me] as it helps people come in, or even worse... get out easier with the flag.

You're right. I also noticed that players seem to be able to push switches after map resets. If the switches trigger a map reset, they can push the switches forever, causing the map to reset itself over and over again. I noticed this behavior while testing polyobject_test_04.wad.
User avatar (0007334)
Arco (updater)
2013-10-06 18:54

Fixed in v2.0.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: ZzZombo Watermelon unknownna
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2010-10-11 06:19 unknownna New Issue
2010-10-11 06:19 unknownna File Added: respawn_switch_bug_test.wad
2010-10-17 08:39 Torr Samaho Note Added: 0000386
2010-10-17 08:39 Torr Samaho Assigned To => Torr Samaho
2010-10-17 08:39 Torr Samaho Status new => feedback
2010-10-17 11:02 unknownna Note Added: 0000394
2010-10-17 11:02 unknownna Status feedback => assigned
2010-10-17 11:10 Torr Samaho Note Added: 0000396
2010-10-17 11:10 Torr Samaho Assigned To Torr Samaho =>
2010-10-17 11:10 Torr Samaho Status assigned => feedback
2010-10-17 11:18 unknownna Note Added: 0000400
2010-10-17 11:18 unknownna Status feedback => new
2010-10-17 11:21 unknownna Note Edited: 0000400 View Revisions
2010-10-17 14:28 Torr Samaho Note Added: 0000414
2010-10-17 14:28 Torr Samaho Assigned To => Torr Samaho
2010-10-17 14:28 Torr Samaho Status new => feedback
2010-10-17 14:28 Torr Samaho Note Deleted: 0000414
2010-10-17 14:29 Torr Samaho Note Added: 0000415
2010-10-17 14:38 unknownna Note Added: 0000418
2010-10-17 14:38 unknownna Status feedback => assigned
2010-10-17 14:39 unknownna Note Edited: 0000418 View Revisions
2012-06-09 13:22 Torr Samaho Category General => Bug
2012-10-05 14:54 Watermelon Note Added: 0004963
2012-10-06 16:03 unknownna Note Added: 0004996
2013-01-21 16:20 Dusk Relationship added related to 0001025
2013-09-09 20:09 Dusk Relationship added parent of 0001490
2013-09-09 20:10 Dusk Relationship replaced child of 0001490
2013-09-09 20:11 Dusk Target Version => 2.0
2013-10-06 18:54 Arco Note Added: 0007334
2013-10-08 20:03 Arco Status assigned => resolved
2013-10-08 20:03 Arco Fixed in Version => 2.0-beta
2013-10-08 20:03 Arco Resolution open => fixed
2013-10-08 20:19 Blzut3 Fixed in Version 2.0-beta => 2.0
2018-09-30 23:22 Blzut3 Status resolved => closed






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