MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000098 | Zandronum | [All Projects] Bug | public | 2010-10-11 06:19 | 2018-09-30 23:22 |
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Reporter | unknownna | |
Assigned To | Torr Samaho | |
Priority | low | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 98c | |
Target Version | 2.0 | Fixed in Version | 2.0 | |
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Summary | 0000098: backport Doom.exe's player_t::usedown variable from ZDoom r2045 so that respawning players don't activate switches |
Description | Switches in front of spawn spots are activated if players respawn with the '+use' key. This was fixed in ZDoom r2045. |
Steps To Reproduce | Kill yourself in the example WAD. If the '+use' key is used to respawn, the exit switch will be activated when you respawn. |
Additional Information | 'http://zdoom.org/Changelog/2045/files [^]' |
Tags | No tags attached. |
Relationships | related to | 0001025 | closed | Torr Samaho | Doors don't respond after pressing +use online | child of | 0001490 | closed | Torr Samaho | Backport ZDoom 2.5.0 |
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Attached Files | respawn_switch_bug_test.wad (524) 2010-10-11 06:19 /tracker/file_download.php?file_id=33&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2010-10-11 06:19 | unknownna | New Issue | |
2010-10-11 06:19 | unknownna | File Added: respawn_switch_bug_test.wad | |
2010-10-17 08:39 | Torr Samaho | Note Added: 0000386 | |
2010-10-17 08:39 | Torr Samaho | Assigned To | => Torr Samaho |
2010-10-17 08:39 | Torr Samaho | Status | new => feedback |
2010-10-17 11:02 | unknownna | Note Added: 0000394 | |
2010-10-17 11:02 | unknownna | Status | feedback => assigned |
2010-10-17 11:10 | Torr Samaho | Note Added: 0000396 | |
2010-10-17 11:10 | Torr Samaho | Assigned To | Torr Samaho => |
2010-10-17 11:10 | Torr Samaho | Status | assigned => feedback |
2010-10-17 11:18 | unknownna | Note Added: 0000400 | |
2010-10-17 11:18 | unknownna | Status | feedback => new |
2010-10-17 11:21 | unknownna | Note Edited: 0000400 | bug_revision_view_page.php?bugnote_id=400#r163 |
2010-10-17 14:28 | Torr Samaho | Note Added: 0000414 | |
2010-10-17 14:28 | Torr Samaho | Assigned To | => Torr Samaho |
2010-10-17 14:28 | Torr Samaho | Status | new => feedback |
2010-10-17 14:28 | Torr Samaho | Note Deleted: 0000414 | |
2010-10-17 14:29 | Torr Samaho | Note Added: 0000415 | |
2010-10-17 14:38 | unknownna | Note Added: 0000418 | |
2010-10-17 14:38 | unknownna | Status | feedback => assigned |
2010-10-17 14:39 | unknownna | Note Edited: 0000418 | bug_revision_view_page.php?bugnote_id=418#r170 |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2012-10-05 14:54 | Watermelon | Note Added: 0004963 | |
2012-10-06 16:03 | unknownna | Note Added: 0004996 | |
2013-01-21 16:20 | Dusk | Relationship added | related to 0001025 |
2013-09-09 20:09 | Dusk | Relationship added | parent of 0001490 |
2013-09-09 20:10 | Dusk | Relationship replaced | child of 0001490 |
2013-09-09 20:11 | Dusk | Target Version | => 2.0 |
2013-10-06 18:54 | Arco | Note Added: 0007334 | |
2013-10-08 20:03 | Arco | Status | assigned => resolved |
2013-10-08 20:03 | Arco | Fixed in Version | => 2.0-beta |
2013-10-08 20:03 | Arco | Resolution | open => fixed |
2013-10-08 20:19 | Blzut3 | Fixed in Version | 2.0-beta => 2.0 |
2018-09-30 23:22 | Blzut3 | Status | resolved => closed |
Notes |
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Fixed offline, but online, the fix behaves inconsistently.
I get this feeling that '+use' is sometimes triggered twice online for some reason, as stated by many in the linked thread. |
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So the online behavior is not improved at all with this fix, right? In this case, I'll probably won't include the backport now but wait till I upgrade the ZDoom base as a whole. |
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(0000400)
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unknownna
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2010-10-17 11:18
(edited on: 2010-10-17 11:21) |
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It has improved, but it's a bit strange. Sometimes it'll work as intended a couple of times, but then suddenly, it'll not work.
On a side note, I noticed that the 'kill' command (perhaps others too) is voided until 10 seconds has passed after server start.
EDIT:
Actually, it also behaves like that in 98c, so there's no improvement online. But what causes it to "work as intended" in 98c?
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Do you mean why the ZDoom fix is not necessary online in 98c? |
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(0000418)
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unknownna
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2010-10-17 14:38
(edited on: 2010-10-17 14:39) |
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I wonder what causes 98c to sometimes behave as if the fix is there (online).
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This sounds like an archaic request, though this would help so much for a certain IDL map that we play (IDL MAP04) since one of the spawns is next to a switch, and for some reason players that spawn tend to open the switch and this makes it really difficult for the defender [usually me] as it helps people come in, or even worse... get out easier with the flag. |
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Quote from Watermelon This sounds like an archaic request, though this would help so much for a certain IDL map that we play (IDL MAP04) since one of the spawns is next to a switch, and for some reason players that spawn tend to open the switch and this makes it really difficult for the defender [usually me] as it helps people come in, or even worse... get out easier with the flag.
You're right. I also noticed that players seem to be able to push switches after map resets. If the switches trigger a map reset, they can push the switches forever, causing the map to reset itself over and over again. I noticed this behavior while testing polyobject_test_04.wad. |
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(0007334)
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Arco
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2013-10-06 18:54
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