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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000097 | Zandronum | [All Projects] Suggestion | public | 2010-10-11 06:03 | 2018-09-30 22:55 | ||||
Reporter | unknownna | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | low | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 98c | ||||||||
Target Version | 2.0 | Fixed in Version | 2.0 | ||||||
Summary | 0000097: backport 'A_VileAttack' fix from ZDoom r1745 | ||||||||
Description | Currently in 98c, the Arch-Vile attack thrusts you up much higher and faster compared to vanilla Doom. This was fixed in ZDoom r1745. | ||||||||
Additional Information | 'http://zdoom.org/Changelog/1745/files [^]' | ||||||||
Attached Files | |||||||||
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Torr Samaho (administrator) 2011-05-21 16:32 |
Unfortunately backporting this fix in an out of order manner is cumbersome because it was made after several other changes in A_VileAttack that Skulltag doesn't have yet. I could do this, but this would create additional overhead once I completely upgrade the ZDoom base again. |
unknownna (updater) 2011-05-21 20:12 edited on: 2015-06-06 23:41 |
I see. Well, you're the boss. It's your call. But I know that players would prefer the proper Doom behavior over the broken ZDoom behavior. For instance, you can't use the Arch-vile jump trick or the rocket jump trick properly in ST due to the broken ZDoom behavior. I suppose that backporting the fixes in P_DamageMobj and P_ZMovement would create similar obstacles as well, right? |
Torr Samaho (administrator) 2011-05-21 22:59 |
> I suppose that backporting the fixes in P_DamageMobj and P_ZMovement would create similar obstacles as well, right? Not necessarily. A lot of the ZDoom fixes can be backported easily, I will have to look at them in detail though to be sure. |
Toxicity (reporter) 2013-09-18 23:57 |
And there will be a flag that enables the "old" behavior, right? There are some mods (not many, just Deathrun off the top of my head) which rely on the high thrust provided by Arch-Vile attacks. |
Qent (updater) 2013-09-19 00:58 |
I believe that can be easily fixed with a DECORATE patch. |
Edward-san (developer) 2013-09-19 09:57 |
backported for version 2.0. |
Arco (updater) 2013-10-06 17:46 |
Works as intended in v2.0. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | ZzZombo |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2010-10-11 06:03 | unknownna | New Issue | |
2011-03-24 20:46 | unknownna | Relationship added | related to 0000343 |
2011-05-21 16:32 | Torr Samaho | Note Added: 0001709 | |
2011-05-21 20:12 | unknownna | Note Added: 0001716 | |
2011-05-21 22:59 | Torr Samaho | Note Added: 0001723 | |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2012-09-01 14:12 | Torr Samaho | Status | new => acknowledged |
2012-09-01 14:12 | Torr Samaho | Resolution | open => backport later |
2013-09-08 13:42 | Dusk | Relationship added | child of 0001490 |
2013-09-08 13:42 | Dusk | Target Version | => 2.0 |
2013-09-18 23:57 | Toxicity | Note Added: 0007230 | |
2013-09-19 00:58 | Qent | Note Added: 0007237 | |
2013-09-19 09:57 | Edward-san | Note Added: 0007240 | |
2013-10-06 17:46 | Arco | Note Added: 0007331 | |
2013-10-13 22:14 | Arco | Status | acknowledged => resolved |
2013-10-13 22:14 | Arco | Resolution | backport later => fixed |
2013-10-13 22:14 | Arco | Category | Bug => Suggestion |
2013-10-13 22:14 | Arco | Fixed in Version | => 2.0 |
2013-10-13 22:30 | Dusk | Assigned To | => Torr Samaho |
2015-06-06 23:41 | unknownna | Note Edited: 0001716 | View Revisions |
2018-09-30 22:55 | Blzut3 | Status | resolved => closed |
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