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0000097Zandronum[All Projects] Suggestionpublic2010-10-11 06:032018-09-30 22:55
unknownna 
Torr Samaho 
lowminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
98c 
2.02.0 
0000097: backport 'A_VileAttack' fix from ZDoom r1745
Currently in 98c, the Arch-Vile attack thrusts you up much higher and faster compared to vanilla Doom. This was fixed in ZDoom r1745.
'http://zdoom.org/Changelog/1745/files [^]'
No tags attached.
related to 0000343closed Torr Samaho Vanilla hitscan/projectile kickback 
child of 0001490closed Torr Samaho Backport ZDoom 2.5.0 
Issue History
2010-10-11 06:03unknownnaNew Issue
2011-03-24 20:46unknownnaRelationship addedrelated to 0000343
2011-05-21 16:32Torr SamahoNote Added: 0001709
2011-05-21 20:12unknownnaNote Added: 0001716
2011-05-21 22:59Torr SamahoNote Added: 0001723
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2012-09-01 14:12Torr SamahoStatusnew => acknowledged
2012-09-01 14:12Torr SamahoResolutionopen => backport later
2013-09-08 13:42DuskRelationship addedchild of 0001490
2013-09-08 13:42DuskTarget Version => 2.0
2013-09-18 23:57ToxicityNote Added: 0007230
2013-09-19 00:58QentNote Added: 0007237
2013-09-19 09:57Edward-sanNote Added: 0007240
2013-10-06 17:46ArcoNote Added: 0007331
2013-10-13 22:14ArcoStatusacknowledged => resolved
2013-10-13 22:14ArcoResolutionbackport later => fixed
2013-10-13 22:14ArcoCategoryBug => Suggestion
2013-10-13 22:14ArcoFixed in Version => 2.0
2013-10-13 22:30DuskAssigned To => Torr Samaho
2015-06-06 23:41unknownnaNote Edited: 0001716bug_revision_view_page.php?bugnote_id=1716#r7281
2018-09-30 22:55Blzut3Statusresolved => closed

Notes
(0001709)
Torr Samaho   
2011-05-21 16:32   
Unfortunately backporting this fix in an out of order manner is cumbersome because it was made after several other changes in A_VileAttack that Skulltag doesn't have yet. I could do this, but this would create additional overhead once I completely upgrade the ZDoom base again.
(0001716)
unknownna   
2011-05-21 20:12   
(edited on: 2015-06-06 23:41)
I see. Well, you're the boss. It's your call. But I know that players would prefer the proper Doom behavior over the broken ZDoom behavior. For instance, you can't use the Arch-vile jump trick or the rocket jump trick properly in ST due to the broken ZDoom behavior.

I suppose that backporting the fixes in P_DamageMobj and P_ZMovement would create similar obstacles as well, right?

(0001723)
Torr Samaho   
2011-05-21 22:59   
> I suppose that backporting the fixes in P_DamageMobj and P_ZMovement would create similar obstacles as well, right?

Not necessarily. A lot of the ZDoom fixes can be backported easily, I will have to look at them in detail though to be sure.
(0007230)
Toxicity   
2013-09-18 23:57   
And there will be a flag that enables the "old" behavior, right? There are some mods (not many, just Deathrun off the top of my head) which rely on the high thrust provided by Arch-Vile attacks.
(0007237)
Qent   
2013-09-19 00:58   
I believe that can be easily fixed with a DECORATE patch.
(0007240)
Edward-san   
2013-09-19 09:57   
backported for version 2.0.
(0007331)
Arco   
2013-10-06 17:46   
Works as intended in v2.0.