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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000968 | Zandronum | [All Projects] Bug | public | 2012-08-12 00:57 | 2014-06-11 21:46 | ||||
Reporter | SuperToaster | ||||||||
Assigned To | |||||||||
Priority | high | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | backport later | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 1.0-beta | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000968: Projectiles with +SHOOTABLE can die twice | ||||||||
Description | Projectiles which got this flag and have some delay before explosion(A_Explode in my case) can die twice. When hit the wall they enter their Death state and then explode but damaging themselves die again. And what is most important they explode again! This bug could be avoided(and is avoided in my case) placing A_UnsetShootable in Death state. Howewer this is not intuitive. A way to solve it is making projectiles become unshootable as they enter Death state automatically. | ||||||||
Additional Information | This is could be ZDoom bug as well, but i haven't tested it there. | ||||||||
Attached Files | ![]() | ||||||||
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Torr Samaho (administrator) 2012-08-12 07:17 |
Is it any different in GZDoom 323? If not, is it different in the latest ZDoom version? |
SuperToaster (reporter) 2012-08-12 12:50 |
No in both cases. The issue is presented and way of solving stays the same - unset SHOOTABLE flag in Death state. I tested it in 2.6.1 ZDoom and GZDoom version you given. |
Dusk (developer) 2012-08-12 15:56 |
Please create a minimal example WAD that demonstrates the problem. |
SuperToaster (reporter) 2012-08-12 17:36 |
Added example. Use -give bugcannon and shoot into any solid object. You will notice that missile explodes then falls down and explodes once again(visually it's seen not so good because of those sprites, use give health 10000 and go near explosion). And to solve it find BugMissile in DECORATE and uncomment line. |
Torr Samaho (administrator) 2012-08-12 20:07 edited on: 2012-08-12 20:07 |
If this behaves exactly the same in the latest ZDoom version (as you stated above), please report it at the ZDoom forums. ZDoom may or may not intend this behavior. |
SuperToaster (reporter) 2012-08-12 20:32 |
I reported it here because i wanted to see it fixed in Zandronum. I don't care about ZDoom fix if it won't be fixed in Zandronum as i'm not playing nor modding ZDoom. Anyway this is not so critical bug, just misleading for those who don't know about it so there is no haste. |
Edward-san (developer) 2012-08-13 09:27 |
Reported. Skulltag and Zandronum game logic code comes from ZDoom, and the main objective for this port was, is and will always be to not deviate from ZDoom as far as possible. Hence, since this possible bug affects Zandronum gameplay and Zdoom as well, we should give ZDoom the possibility to investigate it and fix it in their code, so that we can port the changes, when possible. |
SuperToaster (reporter) 2012-08-13 11:24 |
I see, thanks for reporting. |
Edward-san (developer) 2012-08-14 02:57 |
Changed. |
SuperToaster (reporter) 2012-08-14 20:09 |
Wow. Very good, now waiting for fix to be applied in Zand :) |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | SuperToaster |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-08-12 00:57 | SuperToaster | New Issue | |
2012-08-12 07:17 | Torr Samaho | Note Added: 0004348 | |
2012-08-12 07:17 | Torr Samaho | Status | new => feedback |
2012-08-12 12:50 | SuperToaster | Note Added: 0004351 | |
2012-08-12 12:50 | SuperToaster | Status | feedback => new |
2012-08-12 15:56 | Dusk | Note Added: 0004354 | |
2012-08-12 15:56 | Dusk | Status | new => feedback |
2012-08-12 17:30 | SuperToaster | File Added: BugCannon.pk3 | |
2012-08-12 17:36 | SuperToaster | Note Added: 0004355 | |
2012-08-12 17:36 | SuperToaster | Status | feedback => new |
2012-08-12 20:07 | Torr Samaho | Note Added: 0004356 | |
2012-08-12 20:07 | Torr Samaho | Note Edited: 0004356 | View Revisions |
2012-08-12 20:07 | Torr Samaho | Note Revision Dropped: 4356: 0002382 | |
2012-08-12 20:32 | SuperToaster | Note Added: 0004357 | |
2012-08-13 09:27 | Edward-san | Note Added: 0004359 | |
2012-08-13 11:24 | SuperToaster | Note Added: 0004361 | |
2012-08-14 02:57 | Edward-san | Note Added: 0004364 | |
2012-08-14 20:09 | SuperToaster | Note Added: 0004368 | |
2014-06-11 21:46 | Watermelon | Status | new => closed |
2014-06-11 21:46 | Watermelon | Resolution | open => backport later |
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