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IDProjectCategoryView StatusDate SubmittedLast Update
0000968Zandronum[All Projects] Bugpublic2012-08-12 00:572014-06-11 21:46
ReporterSuperToaster 
Assigned To 
PriorityhighSeverityminorReproducibilityalways
StatusclosedResolutionbackport later 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.0-beta 
Target VersionFixed in Version 
Summary0000968: Projectiles with +SHOOTABLE can die twice
DescriptionProjectiles which got this flag and have some delay before explosion(A_Explode in my case) can die twice. When hit the wall they enter their Death state and then explode but damaging themselves die again. And what is most important they explode again! This bug could be avoided(and is avoided in my case) placing A_UnsetShootable in Death state. Howewer this is not intuitive.
A way to solve it is making projectiles become unshootable as they enter Death state automatically.
Additional InformationThis is could be ZDoom bug as well, but i haven't tested it there.
Attached Files? file icon BugCannon.pk3 [^] (828 bytes) 2012-08-12 17:30

- Relationships

-  Notes
User avatar (0004348)
Torr Samaho (administrator)
2012-08-12 07:17

Is it any different in GZDoom 323? If not, is it different in the latest ZDoom version?
User avatar (0004351)
SuperToaster (reporter)
2012-08-12 12:50

No in both cases. The issue is presented and way of solving stays the same - unset SHOOTABLE flag in Death state. I tested it in 2.6.1 ZDoom and GZDoom version you given.
User avatar (0004354)
Dusk (developer)
2012-08-12 15:56

Please create a minimal example WAD that demonstrates the problem.
User avatar (0004355)
SuperToaster (reporter)
2012-08-12 17:36

Added example. Use -give bugcannon and shoot into any solid object. You will notice that missile explodes then falls down and explodes once again(visually it's seen not so good because of those sprites, use give health 10000 and go near explosion). And to solve it find BugMissile in DECORATE and uncomment line.
User avatar (0004356)
Torr Samaho (administrator)
2012-08-12 20:07
edited on: 2012-08-12 20:07

If this behaves exactly the same in the latest ZDoom version (as you stated above), please report it at the ZDoom forums. ZDoom may or may not intend this behavior.

User avatar (0004357)
SuperToaster (reporter)
2012-08-12 20:32

I reported it here because i wanted to see it fixed in Zandronum. I don't care about ZDoom fix if it won't be fixed in Zandronum as i'm not playing nor modding ZDoom.
Anyway this is not so critical bug, just misleading for those who don't know about it so there is no haste.
User avatar (0004359)
Edward-san (developer)
2012-08-13 09:27

Reported.

Skulltag and Zandronum game logic code comes from ZDoom, and the main objective for this port was, is and will always be to not deviate from ZDoom as far as possible. Hence, since this possible bug affects Zandronum gameplay and Zdoom as well, we should give ZDoom the possibility to investigate it and fix it in their code, so that we can port the changes, when possible.
User avatar (0004361)
SuperToaster (reporter)
2012-08-13 11:24

I see, thanks for reporting.
User avatar (0004364)
Edward-san (developer)
2012-08-14 02:57

Changed.
User avatar (0004368)
SuperToaster (reporter)
2012-08-14 20:09

Wow. Very good, now waiting for fix to be applied in Zand :)

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: SuperToaster
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2012-08-12 00:57 SuperToaster New Issue
2012-08-12 07:17 Torr Samaho Note Added: 0004348
2012-08-12 07:17 Torr Samaho Status new => feedback
2012-08-12 12:50 SuperToaster Note Added: 0004351
2012-08-12 12:50 SuperToaster Status feedback => new
2012-08-12 15:56 Dusk Note Added: 0004354
2012-08-12 15:56 Dusk Status new => feedback
2012-08-12 17:30 SuperToaster File Added: BugCannon.pk3
2012-08-12 17:36 SuperToaster Note Added: 0004355
2012-08-12 17:36 SuperToaster Status feedback => new
2012-08-12 20:07 Torr Samaho Note Added: 0004356
2012-08-12 20:07 Torr Samaho Note Edited: 0004356 View Revisions
2012-08-12 20:07 Torr Samaho Note Revision Dropped: 4356: 0002382
2012-08-12 20:32 SuperToaster Note Added: 0004357
2012-08-13 09:27 Edward-san Note Added: 0004359
2012-08-13 11:24 SuperToaster Note Added: 0004361
2012-08-14 02:57 Edward-san Note Added: 0004364
2012-08-14 20:09 SuperToaster Note Added: 0004368
2014-06-11 21:46 Watermelon Status new => closed
2014-06-11 21:46 Watermelon Resolution open => backport later






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