Notes |
|
|
Is it any different in GZDoom 323? If not, is it different in the latest ZDoom version? |
|
|
|
No in both cases. The issue is presented and way of solving stays the same - unset SHOOTABLE flag in Death state. I tested it in 2.6.1 ZDoom and GZDoom version you given. |
|
|
(0004354)
|
Dusk
|
2012-08-12 15:56
|
|
Please create a minimal example WAD that demonstrates the problem. |
|
|
|
Added example. Use -give bugcannon and shoot into any solid object. You will notice that missile explodes then falls down and explodes once again(visually it's seen not so good because of those sprites, use give health 10000 and go near explosion). And to solve it find BugMissile in DECORATE and uncomment line. |
|
|
|
If this behaves exactly the same in the latest ZDoom version (as you stated above), please report it at the ZDoom forums. ZDoom may or may not intend this behavior.
|
|
|
|
I reported it here because i wanted to see it fixed in Zandronum. I don't care about ZDoom fix if it won't be fixed in Zandronum as i'm not playing nor modding ZDoom.
Anyway this is not so critical bug, just misleading for those who don't know about it so there is no haste. |
|
|
|
Reported.
Skulltag and Zandronum game logic code comes from ZDoom, and the main objective for this port was, is and will always be to not deviate from ZDoom as far as possible. Hence, since this possible bug affects Zandronum gameplay and Zdoom as well, we should give ZDoom the possibility to investigate it and fix it in their code, so that we can port the changes, when possible. |
|
|
|
I see, thanks for reporting. |
|
|
|
|
|
|
Wow. Very good, now waiting for fix to be applied in Zand :) |
|