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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000963 | Zandronum | [All Projects] Suggestion | public | 2012-08-10 13:41 | 2012-08-23 12:23 | ||||||||
Reporter | Balrog | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | acknowledged | Resolution | waiting for zdoom | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000963: Teleport_NewMap needs a way to work across game modes | ||||||||||||
Description | Right now Teleport_NewMap works like the changemap command, preserving the game state without checking to see if things like the game mode have been changed. This makes it pretty much impossible to make a DUEL32-style wad that works with multiple game modes, since using "map" to warp would disrupt any scripts that the wad uses to, for example, switch back to the hub map when there are no players. Therefore, there needs to be a way to preserve running scripts and related gamestate info across a warp with Teleport_NewMap while still rereading variables that trigger a "will be changed in the next map" message when changed. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0004340) Dusk (developer) 2012-08-10 17:59 edited on: 2012-08-10 18:00 |
That sounds pretty much impossible as scripts are local to the map they are run in... Though you can use global scope variables if you want to pass information from one map to another. |
(0004424) Balrog (reporter) 2012-08-23 12:10 |
All right, I'm an idiot. The kind of scripts that DUEL32 uses aren't interrupted by map. However, it would still be a good idea for Teleport_NewMap to have a boolean argument to determine whether to reset the world. Pass this issue upstream to ZDooM? |
(0004425) Dusk (developer) 2012-08-23 12:23 |
Something like that would definitely have to be done in ZDoom first, yes. |
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Supporters: | Balrog katZune |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-08-10 13:41 | Balrog | New Issue | |
2012-08-10 17:59 | Dusk | Note Added: 0004340 | |
2012-08-10 18:00 | Dusk | Note Edited: 0004340 | View Revisions |
2012-08-23 12:10 | Balrog | Note Added: 0004424 | |
2012-08-23 12:23 | Dusk | Note Added: 0004425 | |
2012-08-23 12:23 | Dusk | Status | new => acknowledged |
2012-08-23 12:23 | Dusk | Resolution | open => waiting for zdoom |
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