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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000958 | Zandronum | [All Projects] Suggestion | public | 2012-08-07 12:07 | 2012-08-07 15:52 | ||||
| Reporter | Nati46 | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | no change required | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 98d | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0000958: Pressing fire to respawn - Detrimental in competitive gamemodes | ||||||||
| Description | This feature can cause a player to unwillingly respawn - e.g while in a fight, the player unsuccesfully tries to attack the enemy, dying in the process - the fire button press causes him to respawn unintentionally, sometimes being costful (Such as in a BFG situation in 1 on 1, or when the enemy is at a vantagous spot). | ||||||||
| Steps To Reproduce | Happens often in duel matches. | ||||||||
| Additional Information | The only port to implement this feature is Zandronum,and I think that making it a toggle option on the client side or removing it altogether will help the competitive side of Zandronum. | ||||||||
| Attached Files | |||||||||
Notes |
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Nati46 (reporter) 2012-08-07 12:11 |
Forgot to mention something trivial : at the moment you can respawn by either pressing the "fire" button or the "open" button - I think that an option to restrict it to "open" only will cause less unnecessary deaths and further improve the quality of competitive play in this port :) |
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Qent (updater) 2012-08-07 13:13 edited on: 2012-08-07 13:13 |
Similar to'http://zandronum.com/tracker/view.php?id=953 [^]' , a +respawn command would be great. |
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Ivan (reporter) 2012-08-07 13:30 |
Doesn't this feature also allow you to instantly shoot your weapon as soon as you respawn unlike Zdaemon ? I thought it did. |
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Nati46 (reporter) 2012-08-07 14:38 |
Yes, and that, by the way, can cause weapon desyncs (weapons seem as if they are firing but nothing goes out) quite often at higher (120+) pings. |
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Torr Samaho (administrator) 2012-08-07 15:51 |
Already implemented as cl_respawnonfire: 0000307 |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2012-08-07 12:07 | Nati46 | New Issue | |
| 2012-08-07 12:11 | Nati46 | Note Added: 0004299 | |
| 2012-08-07 13:13 | Qent | Note Added: 0004301 | |
| 2012-08-07 13:13 | Qent | Note Edited: 0004301 | View Revisions |
| 2012-08-07 13:30 | Ivan | Note Added: 0004302 | |
| 2012-08-07 14:38 | Nati46 | Note Added: 0004303 | |
| 2012-08-07 15:51 | Torr Samaho | Note Added: 0004304 | |
| 2012-08-07 15:52 | Torr Samaho | Status | new => closed |
| 2012-08-07 15:52 | Torr Samaho | Resolution | open => no change required |
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