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IDProjectCategoryView StatusDate SubmittedLast Update
0000943Zandronum[All Projects] Bugpublic2012-07-31 01:232014-05-12 00:16
ReporterWatermelon 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version 
Summary0000943: SV_unlagged_debugactors crashes the server if set to true
DescriptionI don't know if this is an intentional bug, but you can't set SV_unlagged_debugactors to true without crashing. Apparently you need an actor. Is this supposed to be in there? Or are developers supposed to load their own wad? This sounds like a very useful function for checking the hitbox (or w/e it does)
Additional Information---------------------------
ZANDRONUM Fatal Error
---------------------------
To spawn unlagged debug actors a DECORATE actor called "UnlaggedDebugActor" needs to be defined!

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OK
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Attached Files? file icon UnlaggedDebug.wad [^] (3,068 bytes) 2012-07-31 14:41

- Relationships

-  Notes
User avatar (0004154)
Watermelon (developer)
2012-07-31 01:23

This occurred in Zandronum by the way
User avatar (0004155)
ZzZombo (reporter)
2012-07-31 04:54

Did you try explicitly define such an actor?
User avatar (0004157)
Dusk (developer)
2012-07-31 11:45

A fatal error is still not a crash..
User avatar (0004158)
Watermelon (developer)
2012-07-31 14:41
edited on: 2012-07-31 14:44

I tried adding an actor and it doesn't show up in game.
Is this feature broken, or not work?

EDIT: Attached file
Note: I tried with a yellow box with -1 tics and then a stop, and then just 1 tic and a stop. Then I tried 1 tic on a loop, nothing worked.

User avatar (0004166)
Torr Samaho (administrator)
2012-07-31 19:22

The error message is intended and tells you what you need to do (and IMHO the error message is pretty clear on what you need to do :P). If you define UnlaggedDebugActor this feature should work. Did you run this with at least two players while having a ping higher than a tic?
User avatar (0004397)
Watermelon (developer)
2012-08-19 00:35

I want to test it, but I'm not sure how to implement the actor properly.
Should it least 1 tic in a loop? Or last many tics? Or last 1 tic and vanish?
User avatar (0004398)
Torr Samaho (administrator)
2012-08-19 10:42

Depends on your preferences. Just define an actor that vanishes after a few tics and you'll get a feeling for this.
User avatar (0006152)
Watermelon (developer)
2013-03-20 05:55

Is there any reason we want to leave it undefined to prevent a crash if someone tries to turn it on? I figure if we had a pre-defined actor... could people not just over-ride it in decorate anyways?
User avatar (0006153)
Dusk (developer)
2013-03-20 10:28

It's still not a crash! :P

Honestly considering everything this is still a debug function and of rather little use. I think it doesn't matter whether we include one or not.
User avatar (0006163)
Torr Samaho (administrator)
2013-03-24 08:03

With Zandronum my intention is to put as little additional content into zandronum.pk3 as possible to prevent any potential conflicts with mods. In case the user doesn't supply an UnlaggedDebugActor, Zandronum gracefully exits and tells the user why. That should be more than enough information for anybody who wants to use this debug functionality to use it.

We could supply an official UnlaggedDebugActor in an external file though to make it even easier to use this feature.
User avatar (0006382)
Watermelon (developer)
2013-06-08 05:36

Would this be something we would add into skulltag_actors? We'd need something that is always used (don't we always have PLAYA1 or the you-fail-it sign?)

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- Issue History
Date Modified Username Field Change
2012-07-31 01:23 Watermelon New Issue
2012-07-31 01:23 Watermelon Note Added: 0004154
2012-07-31 04:54 ZzZombo Note Added: 0004155
2012-07-31 11:45 Dusk Note Added: 0004157
2012-07-31 11:46 Dusk Severity crash => minor
2012-07-31 11:46 Dusk Product Version => 98d
2012-07-31 14:41 Watermelon File Added: UnlaggedDebug.wad
2012-07-31 14:41 Watermelon Note Added: 0004158
2012-07-31 14:44 Watermelon Note Edited: 0004158 View Revisions
2012-07-31 19:22 Torr Samaho Note Added: 0004166
2012-08-05 14:21 Torr Samaho Status new => feedback
2012-08-19 00:35 Watermelon Note Added: 0004397
2012-08-19 00:35 Watermelon Status feedback => new
2012-08-19 10:42 Torr Samaho Note Added: 0004398
2013-03-20 05:55 Watermelon Note Added: 0006152
2013-03-20 10:28 Dusk Note Added: 0006153
2013-03-24 08:03 Torr Samaho Note Added: 0006163
2013-06-08 05:35 Watermelon Status new => closed
2013-06-08 05:35 Watermelon Resolution open => no change required
2013-06-08 05:36 Watermelon Assigned To => Watermelon
2013-06-08 05:36 Watermelon Note Added: 0006382
2013-06-08 05:36 Watermelon Status closed => feedback
2013-06-08 05:36 Watermelon Resolution no change required => reopened
2013-06-08 05:36 Watermelon Assigned To Watermelon =>
2013-06-08 05:36 Watermelon Status feedback => new
2014-05-12 00:16 Watermelon Status new => closed
2014-05-12 00:16 Watermelon Resolution reopened => no change required






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