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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000933 | Zandronum | [All Projects] Suggestion | public | 2012-07-24 03:36 | 2012-07-29 20:26 | ||||
Reporter | TerminusEst13 | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | no change required | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 1.0-beta | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000933: Expand on the GameType ACS information function. | ||||||||
Description | Hello. The ACS information function GameType allows for the execution of different commands depending upon whether the mode is offline singleplayer, online in co-op, or online in deathmatch. This allows for useful features such as giving people damage protection against certain weapons in co-op while letting them harm each other in DM, or (outside of SV_UnblockPlayers) turning on +THRUSPECIES for projectiles so players can shoot through each other while turning it off in DM, or letting an item pickup give a lot of health and armor in co-op while giving only a little in DM, etc, etc, etc. At the moment, however, several team-based game modes will be considered co-operative under the script--such as Capture the Flag or Skulltag. So a script that (for example) has bullets/projectiles to go through players in co-op mode suddenly makes CTF/ST gameplay decisively more difficult. I would like to suggest expanding GameType so as to recognize additional modes, if they're being played. | ||||||||
Additional Information | 'http://zdoom.org/wiki/GameType [^]' - The function as said on the ZDoom wiki. | ||||||||
Attached Files | |||||||||
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Torr Samaho (administrator) 2012-07-24 06:31 |
Quote from TerminusEst13 You already should be able to distinguish between CTF/ST and Coop. In CTF/ST the function is supposed to return GAME_NET_TEAMGAME (=4), while it should return GAME_NET_COOPERATIVE (=1) in coop. If this doesn't work for you, please post a minimal example wad that demonstrates the problem. |
TerminusEst13 (reporter) 2012-07-29 20:15 |
Ah, I didn't even know GAME_NET_TEAMGAME existed. Yeah, that works perfectly in regards to things. Well, then, I guess nevermind. |
Torr Samaho (administrator) 2012-07-29 20:26 |
I'm glad to hear that :). Closing this then. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-07-24 03:36 | TerminusEst13 | New Issue | |
2012-07-24 06:31 | Torr Samaho | Note Added: 0004066 | |
2012-07-29 12:38 | Torr Samaho | Status | new => feedback |
2012-07-29 20:15 | TerminusEst13 | Note Added: 0004138 | |
2012-07-29 20:15 | TerminusEst13 | Status | feedback => new |
2012-07-29 20:26 | Torr Samaho | Note Added: 0004139 | |
2012-07-29 20:26 | Torr Samaho | Status | new => closed |
2012-07-29 20:26 | Torr Samaho | Resolution | open => no change required |
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