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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000925 | Zandronum | [All Projects] Suggestion | public | 2012-07-14 03:18 | 2012-08-05 08:25 | ||||
Reporter | ZzZombo | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | waiting for zdoom | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000925: Allow change sv_cheats in singleplayer w/o starting a new game | ||||||||
Description | As a developer, it's always painful to start checking your mod and suddenly find out you forgot to turn on cheats and you have to begin to play from very beginning in order to debug something that requires cheats on. | ||||||||
Attached Files | |||||||||
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Qent (updater) 2012-07-14 05:04 edited on: 2012-07-14 05:04 |
It would be nice, but even in single player there's an issue with what the behavior should be if you disable cheats while some cheat is active. For enabling cheats that wouldn't be a problem, but then sv_cheats would be the only CVar that's latched one way and not the other. That feels just a little confusing for me. |
Torr Samaho (administrator) 2012-07-14 19:53 |
Please request this at ZDoom first. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | Qent |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-07-14 03:18 | ZzZombo | New Issue | |
2012-07-14 05:04 | Qent | Note Added: 0003961 | |
2012-07-14 05:04 | Qent | Note Edited: 0003961 | View Revisions |
2012-07-14 19:53 | Torr Samaho | Note Added: 0003967 | |
2012-08-05 08:25 | Torr Samaho | Status | new => closed |
2012-08-05 08:25 | Torr Samaho | Resolution | open => waiting for zdoom |
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