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IDProjectCategoryView StatusDate SubmittedLast Update
0000910Zandronum[All Projects] Suggestionpublic2012-07-08 20:582014-06-11 21:38
Reportercarpathia 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
StatusfeedbackResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98d 
Target VersionFixed in Version 
Summary0000910: Allow skins to turn off colour translating via skininfo
DescriptionI noticed that this'http://zandronum.com/tracker/view.php?id=651 [^]' was resolved.
I was wondering if this could be implemented as an option in skininfo to turn off colour translating for the skin in question. The skin i am making comes out in black and white, due to the fact that her hair is purple. Theres no purple in the doom palette so it is changed to grey.
Steps To ReproduceLoad the skin that i post here (warning ponies), and chasecam.
Additional InformationCheck the sprites in slade. They're all full colour 32 bit png.
Attached Files? file icon Rarity.pk3 [^] (110,738 bytes) 2012-07-08 20:58

- Relationships
related to 0000651closedTorr Samaho Allow player sprites in OpenGL to not have the palette enforced on them 

-  Notes
User avatar (0003942)
carpathia (reporter)
2012-07-10 10:07

Perhaps i should have made the name like the name of the related entry.... :o
User avatar (0009111)
Watermelon (developer)
2014-06-11 21:38

Does zdoom allow this? I wonder if it's best requested there first, unless this is specific to zandro's skin loading

Issue Community Support
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Supporters: carpathia President People
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2012-07-08 20:58 carpathia New Issue
2012-07-08 20:58 carpathia File Added: Rarity.pk3
2012-07-08 21:01 Dusk Relationship added related to 0000651
2012-07-10 10:07 carpathia Note Added: 0003942
2014-06-11 21:38 Watermelon Note Added: 0009111
2014-06-11 21:38 Watermelon Status new => feedback






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