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IDProjectCategoryView StatusDate SubmittedLast Update
0000880Zandronum[All Projects] Suggestionpublic2012-06-14 18:132014-06-11 21:34
ReporterDevon 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusacknowledgedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000880: F12 selection list
DescriptionWhen we want to F12 someone we have to flick through to find the desired player, and sometimes that can take a while or we'll miss them and we'd have to go all the way around to find them. I though we could have something where you configure a key to bring up a menu of all the players, and a number besides each one. Two more buttons to move the selection up or down, and a fourth to select that player. This means you don't have the irritation of going through many players to find the one you want to F12, and you won't miss them. Also, you could play something that doesn't require immediate attention (eg Jumpmaze) while using this list.
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User avatar (0003776)
Qent (updater)
2012-06-14 20:47

FYI there is a companion command to spynext: spyprev observes the previous player in the list. You can bind it to F11 or something and use it to go back.
User avatar (0003779)
ZzZombo (reporter)
2012-06-15 00:37

Maybe you just wanna to make it like in Source/GoldSrc based games? Spectators just press attack/altfire buttons to advance to next/prev player in game.
User avatar (0003780)
Dusk (developer)
2012-06-15 10:37

> Maybe you just wanna to make it like in Source/GoldSrc based games? Spectators just press attack/altfire buttons to advance to next/prev player in game.
You can already do that with aliases.

bind mouse1 "+attack; spynext"
bind mouse2 "+altattack; spyprev"

should do it

I'd see reason in a "spyto" command which would take a player index but I'd myself not go further than that.
User avatar (0003782)
ZzZombo (reporter)
2012-06-15 13:00

But in those games it works slightly different. There are such commands too, exist separately, but they are executed automatically when one of attack commands are executed, so you can say they are incorporated in attack commands. I suggest to go such way.
User avatar (0003783)
Qent (updater)
2012-06-16 12:56

It doesn't seem to me that you're gaining much with this. You can already spy ahead and back through the players with spynext and spyprev, respectively. You can view an ordered list of players with playerinfo, or observable players with coopinfo.

> bind mouse1 "+attack; spynext"
bind mouse2 "+altattack; spyprev"

That won't work for cooperative or team games.
User avatar (0003793)
ZzZombo (reporter)
2012-06-17 08:27

You gain nothing from it but new players will. That's all.
User avatar (0003794)
Dusk (developer)
2012-06-17 09:12

There's a keybind for spynext in the controls menu, maybe have one for spyprev too?
User avatar (0003797)
Ivan (reporter)
2012-06-17 09:30

This would be useful. Consider an AoW or GvH server with about 20+ people and you don't want to f12 every single person to get to the player you want to f12. (Be it your friend or a good player that you know) I think it would save you from the hassle and just be cool to have. I support this issue.
User avatar (0003816)
Devon (reporter)
2012-06-19 19:48

Think of it as the Donation list on AOW. It's there and you can see who you've selected without going to them. Select them (again, like on AOW) and you go to them, and do that again to go back to your view.

An alternative, if this idea fails, is a button to return to your view after flicking through everyone and finding them and finishing F12ing them. It would save some time at least.
User avatar (0003822)
Qent (updater)
2012-06-21 15:53
edited on: 2012-06-21 15:59

Maybe it's just me, but I think that the donation list in AOW would be a terrible model for this interface.

Instead, maybe have one command to activate (and deactivate) the selector, which highlights the coopinfo of the first player in the list. Two more commands select the next or previous players in the list, highlighting their coopinfos. One last command spies to the selected player, by default highlighting your own coopinfo from their view. So the default action if you use that last command again is to return to your own view.

User avatar (0003823)
Devon (reporter)
2012-06-22 08:43

That's seems to be the same thing but with highlighting the coopinfo on the side of the screen, which I have disabled anyway. One button to activate it, two to go next/prev, one to select and the last command again to return to your own, just with a different appearance.

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Supporters: Devon ZzZombo katZune carpathia Combinebobnt Monsterovich
Opponents: Qent

- Issue History
Date Modified Username Field Change
2012-06-14 18:13 Devon New Issue
2012-06-14 20:47 Qent Note Added: 0003776
2012-06-15 00:37 ZzZombo Note Added: 0003779
2012-06-15 10:37 Dusk Note Added: 0003780
2012-06-15 12:27 Dusk Summary [Suggestion] F12 selection list => F12 selection list
2012-06-15 13:00 ZzZombo Note Added: 0003782
2012-06-16 12:56 Qent Note Added: 0003783
2012-06-17 08:27 ZzZombo Note Added: 0003793
2012-06-17 09:12 Dusk Note Added: 0003794
2012-06-17 09:30 Ivan Note Added: 0003797
2012-06-19 19:48 Devon Note Added: 0003816
2012-06-21 15:53 Qent Note Added: 0003822
2012-06-21 15:59 Qent Note Edited: 0003822 View Revisions
2012-06-22 08:43 Devon Note Added: 0003823
2014-06-11 21:34 Watermelon Status new => acknowledged






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