|
Notes |
|
|
(0003776)
|
|
Qent
|
|
2012-06-14 20:47
|
|
|
FYI there is a companion command to spynext: spyprev observes the previous player in the list. You can bind it to F11 or something and use it to go back. |
|
|
|
|
|
Maybe you just wanna to make it like in Source/GoldSrc based games? Spectators just press attack/altfire buttons to advance to next/prev player in game. |
|
|
|
(0003780)
|
|
Dusk
|
|
2012-06-15 10:37
|
|
> Maybe you just wanna to make it like in Source/GoldSrc based games? Spectators just press attack/altfire buttons to advance to next/prev player in game.
You can already do that with aliases.
bind mouse1 "+attack; spynext"
bind mouse2 "+altattack; spyprev"
should do it
I'd see reason in a "spyto" command which would take a player index but I'd myself not go further than that. |
|
|
|
|
|
But in those games it works slightly different. There are such commands too, exist separately, but they are executed automatically when one of attack commands are executed, so you can say they are incorporated in attack commands. I suggest to go such way. |
|
|
|
(0003783)
|
|
Qent
|
|
2012-06-16 12:56
|
|
It doesn't seem to me that you're gaining much with this. You can already spy ahead and back through the players with spynext and spyprev, respectively. You can view an ordered list of players with playerinfo, or observable players with coopinfo.
> bind mouse1 "+attack; spynext"
bind mouse2 "+altattack; spyprev"
That won't work for cooperative or team games. |
|
|
|
|
|
You gain nothing from it but new players will. That's all. |
|
|
|
(0003794)
|
|
Dusk
|
|
2012-06-17 09:12
|
|
|
There's a keybind for spynext in the controls menu, maybe have one for spyprev too? |
|
|
|
(0003797)
|
|
Ivan
|
|
2012-06-17 09:30
|
|
|
This would be useful. Consider an AoW or GvH server with about 20+ people and you don't want to f12 every single person to get to the player you want to f12. (Be it your friend or a good player that you know) I think it would save you from the hassle and just be cool to have. I support this issue. |
|
|
|
(0003816)
|
|
Devon
|
|
2012-06-19 19:48
|
|
Think of it as the Donation list on AOW. It's there and you can see who you've selected without going to them. Select them (again, like on AOW) and you go to them, and do that again to go back to your view.
An alternative, if this idea fails, is a button to return to your view after flicking through everyone and finding them and finishing F12ing them. It would save some time at least. |
|
|
|
(0003822)
|
|
Qent
|
2012-06-21 15:53
(edited on: 2012-06-21 15:59) |
|
Maybe it's just me, but I think that the donation list in AOW would be a terrible model for this interface.
Instead, maybe have one command to activate (and deactivate) the selector, which highlights the coopinfo of the first player in the list. Two more commands select the next or previous players in the list, highlighting their coopinfos. One last command spies to the selected player, by default highlighting your own coopinfo from their view. So the default action if you use that last command again is to return to your own view.
|
|
|
|
(0003823)
|
|
Devon
|
|
2012-06-22 08:43
|
|
|
That's seems to be the same thing but with highlighting the coopinfo on the side of the screen, which I have disabled anyway. One button to activate it, two to go next/prev, one to select and the last command again to return to your own, just with a different appearance. |
|